When I link a Substance like "BrickWall_02.sbsar" which is a basic default substance provided by 3ds max itself, my material shader isn't working.
Can someone please help?
>>562901
did you need to make a complete thread for this
>>562902
A complete thread?
>>562901
Is it working in the scene? or is it just black in there? have you tried linking the map directly to the diffuse.