Have any of you worked on VR games, or have any tips creating assets for them? I'm starting a new job next week and wondering what to expect.
>>559055
>Assets ?
polished potogrammetry models
>anything but that ?
whatever the style of your game is,
nothing more than normal workflow
>worked on vr ?
no
>what to expect
shitty projects, underpaid , overpriced
you will mostly make furniture that needs to optimized like a game asset.
its just a shitty job, but better than most jobs
Texture sheets get called twice, one for each screen