Hey /3/
I want to make a game in a full hand painted style, but I was wondering if it was possible to create a rock in the style of this pic and still have it behave to light coherently in a 3D environment, make the highlights be where they should according to a light source. By using a special shader for instance?
Any help or suggestion would be greatly appreciated.
>>558495
If you're using unity, this is pretty easy to do with some shader fiddling. I don't mean programming, I mean literally dragging and dropping uv maps into where you want them.
Take a quick browse through here;
https://docs.unity3d.com/Manual/Graphics.html
>>558495
(Get Substance Painter, Simplifies everything)
Make a specularity map so that it only highlights in certain predefined places