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Instead of unwrapping an object and aligning it on a planar UV

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Instead of unwrapping an object and aligning it on a planar UV map, why not wrap an UV map around an object, aligning it with the normals and making sure it doesn't stretch too badly?
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>>557627

what is projection mapping for $500
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>>557627
I kimda have this Idwa for retopo :v
you should have points yo ad at places and then, generate mesh around it, then some kind of projection like in zbrush. if someone's gonna automatize retopoing, this is the most logical way
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>>557645
Explain
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>>557627
>>557654
We have this technology already, it's called Planar/Cyllindrical/Spherical/Auto projections in Maya.
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>>557646

Hey I kimda have this Idwa for you :v

CG is a very active area of computer science research and researchers have huge incentive to develop better algorithms. (Huge $$$ to be made patenting a method and selling it to a studio or software, plus that sweet social status) Your ideas are almost almost certainly going to fail, already have been tried, or don't make logical sense. Get over your illusions of grandeur.
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