How do I go about. doing this style with blender and being able to export as a FBX file I know i can add Edge outlines to models and have it show up when i render it but that only shows up when you render not when you export
One way I've seen it done is to copy all your geometry, apply a slight push modifier to it, and invert the normals. Dunno if it's the best way, though.
Because you're using a shader to make edge outlines instead of actual geometry outlines.
Basically >>557411 , extrude it outwards away from your model, apply pure black material, invert normals, enable backface culling on render, wa-la
if you're exporting to a game engine, can't you just reapply the effect after you've imported to the engine?
>>557437
oh yeah. sorry I just found out I'm retarded
Is there a program that can do this with ease though ?
>>557512
Unity has some stock toon shaders and modellers tell me the shader language is pretty base.