Post your latest sculpt.
>your sculpt is shit
I know, I just started with Mudbox.
>>556993
https://sketchfab.com/models/7e36d0163ce24fb48da2c13ba9f44461
your forms are very muddled also kreb
>>557047
Kys
>>557094
wow rude what did I do to you
I'm no anatomy guru, but are the sidechops/burns meant to be so far away from the ear? It's like the back of the jaw extends further than it normally would.
>>556993
OP, just so you know:
1) the thread is going to be very slow, because /3/ is slow
2) you're not going to get a ton of results because people don't really want to open themselves to criticism
Given 1 and 2, I'd recommend browsing ArtStation for inspiration
why would you post a shitty sculpt OP?
Be critical of your own work. If your face looked like that in a mirror you would kill yourself. Use and develop your own observation skills and only when it looks right to you publish it for third party critique.
Also just do zbrush
Whoopie
>>557153
looks fine to me
>>556993
fug
>>556993
>tfw a whole year of practice but I'm still making trash
>>557260
Your forms are too soft, you're proportions are off (which if intentional, don't read properly), you're missing some anatomy (collar bone with solar plexus, serratus,), and you aren't indicating skin stretching.
In short, use more reference and be more conscious of the forms other than muscles
>>557260
this is what i would expect from a year practice. while some of the anatomy is too big/small all muscles are placed correctly
I started working on a disney infinity style demon thingy today
>>557299
No, I meant for it to be proportionate but I'm just bad at it.
I understand what you mean when you say he's missing the collar bone and serratus, but I don't know what you mean when you say he's missing the solar plexus. From what I searched online it's a nervous plexus around the stomach area.
>>557300
Thank you both for the constructive input. I'll see if I can fix him by today.
Sculpted a desert environment in maya as a "diorama" for an environment assignment. Its at a wip stage as i was going to take it to zbrush to get better results then baking it to lowpoly. For context, theres a large spherical object sitting in the middle. Crashed, and sand building up behind it. Mayas sculpting is super basic, and i wouldn't recommend it for anything but simple environment shaping, or recreating "damaged props" wouldn't ever recommend it for use on its own. theres simply not enough tools to make a sculpt from start to finish and call it finished in my opinion, but some wizard out there could probably do it.
>>557351
Well, at least I tried.
>>557897
Still some big problems -- Firstly, your muscles are too symmetrical (the abs aren't symmetrical and tend intersect at the middle). You are also still missing the points where the bone sticks out especially the shape of the collar bone. Your head is still too small and the neck doesn't look right. Your forms also feel puffy especially the abs.
Use real life reference, not anatomy diagrams. Try to find pictures of body builders or strongmen and emulate how their muscles look. It will look much more real.
>>557905
It's symmetrical because I didn't want to commit to the forms yet as I figured they would need fixing(as you pointed out they're puffy)
I disagree that the head is too small given hes meant to be 6'4 or above with a mesomorphic body type.
I haven't used diagrams as reference outside of figuring out how long the arms and legs should be in relation to the body during the block-out.
I do appreciate your feedback and despite my disagreement with one of your points I will put it all to use and continue to try and improve my shit art.
my head is full of fuck
I should of done each muscle block separately instead of doing the entire part
>>558054
slow n steady wins the race
>>558055
>>556993
been trying to get anatomy right I'm kinda new. Any tips? I'm trying to make a large armed demon creature but I don't know if what I have is decent.
>>558104
The easiest way is to make atomanaly correct human first, then work on a few animals then, final combine the skills acquired and make what you directly. Should only take a few years to be good :v)
>>558104
Try learning to sketch humans first. Go to a figure drawing studio and draw nude models.
>>558104
practice a normal body with normal proportions first.
then stylize; I think one way is by thinking of the silhouette of the character and deciding which muscle to exaggerate/keep normal
>>558159
chin too recessive.
lips too high in relation to chin and nose.
temples too deep.
Cheekbones too pronouced in the Masseter region/ Masseter muscle too recessed
Eyes too sunken in or bones around eyes too pronounced, eyes should still be visible in profile.
sterenocoeidomastoid muscle connection to collar bone is incorrect.
nasal bridge too planar
lower lip looks too planar but that may be subjective.
ears look unfinished/ anatomy is wrong, look up image of male ears on google.
>>556993
Why are there no good sculptors on /3/?
I made an Eredar. Struggling to make the horns look better...
>>558238
jesus what a mess -
dude please focus on forms and structure over polypaint and fucking details
Before I open a new thread:
How is blender sculpting? Worth it?
I am fairly decent at drawing/painting and want to get into sculpting.
Sculptris is a joke, zbrush out of my spending range for a mere test and blender ... well, I know its basics so there goes that.
Would you guys recommend that? Any experiences?
>>558218
cuz its /3/
https://gyazo.com/ad1ca7f0d7e986f552f91425875877e0
First time I actually sculpted in blender.
also I dont know much anatomy
>>558218
there are few
but i see none post regularly anymore
i myself feels its too much work to post
Is Dynamic Toplogy necessary for me to become a gud sculpter?
I just... Hate using it so much.
I'd rather use the multiresolution modifier, and block out my details on my base mesh with each subdivide.
Should I practice using Dynamic Topology or is it fine to do the old method I was using?
I'm a beginner btw
>>558810
If you're a beginner it's not too late to switch to zbrush
>>558810
the fuck is dynamic topology?
voxels?
why the fuck would you fuck around with them outside of setting in main forms
voxels run like ass in every software
>>558813
get yourself a nice ryzen machine senpai
>>558813
it's some sculpting thing in Blender.
this vid explains it half way https://www.youtube.com/watch?v=tZnUgt659oI
any feedback would be cool, currently working on hands and feet.
>>559209
I liked your concept. But i think it could be better if your model already had a nice gesture/pose. I can see that the pose you have is kinda boring and flat(neutral)... so... maybe thats a tip
Anyway, for me my last sculpt was Sagat, from SF.
Heres the link:
https://www.artstation.com/artwork/qRv82
>>559209
post wires
>>559209
That thumb on big hand is not right
>>556993
I just started using Zbrush why are the menu's so terrible?
>>559928
make hips wider
>>559928
Flipped normals on wrists?
>>559928
not everything about your model needs to be 100% organic, even if you use zbrush.
>>559929
lol ok, heres the original version.
>>559932
yeah see below.
>>559933
the clothes were just a quick extrusion so I could get idea what they would look like.I new to zbursh so theres probably a better way I don't know of. Once I get the model looking decent I'll make real clothes when I retopologize it.
https://www.youtube.com/watch?v=dPfumuVITXY
Just started learning sculpting in Blender (and sculpting in general) a few days ago, and I've been having way too much fun "doodling" random creatures, mainly because I don't have to follow any actual anatomy. Once the novelty of it wears off I'll probably learn anatomy and how to model full bodies, but for now I'm just enjoying myself. Just rendered this not 5 minutes ago.
4 months old garbage
you're all doing great and im sure youll achieve great things in 3d! keep on practicing! :D
>>559940
the hips did not need to be wider they look stupid now. Boobs are severely deformed. Arms are lumpy. Clothes are weird and lumpy. Area around belly button is depressed for some reason. Fingers are out of proportion
>>560198
Thats a nasty material
>>560266
>the hips did not need to be wider they look stupid now. Boobs are severely deformed. Arms are lumpy. Clothes are weird and lumpy. Area around belly button is depressed for some reason. Fingers are out of proportion
you are right that model >>559940 is the first attempt this one >>559928 is the updated one that I'm working on now
>>559209
http://i.imgur.com/aecTclo.gifv
some progress
>>560385
How do you plan on rigging the legs?
>>560573
Not, its just a creature sculpt. If i had to rig it i wouldnt use this pose ofcourse
>>559928
THICCCCCCC
>>560573
Can you explain? Never rigged.
>>561335
I think he mean that it will be hard to make a rig with those legs like that. You will need to do several steps, and one of these steps is the painting weight tool, to paint bones influences.
I think trying to do a rig without a stretched leg will be diffucult
I'm trying to make this exact thing but in 3D, I started sculpting but I failed like the worthless shit I am.
Is this feeling normal?
[spoiler] Help me [/spoiler]
>>561591
Why would you try sculpting that? Build from primitives instead when tackling simple character designs.
>>561591
were you trying to sculpt blinking animations?
>>557313
Reminds me of this guy from Lilo and Stitch
>>561638
Yes, what's the problem?
>>557905
maybe he's a ftm?
Does anyone have any advice on sculpting hair?
>>563142
Why not use hairgen plugins and etc you can utilize in Maya and Max?
>>558171
You're an idiot.
>>563441
Everything he said seems pretty accurate. Why is he an idiot?
>>563441
What? It looks like honest advice from someone who knows his shit
fuck 3d moddeling . if it aint Roblox or runescape it aint shit.
>>556993
start studying anatomy books. It will help you allot
>>557313
looks very nice dude
>>560267
But it looks so nastily good
>>556993
BOING BOOM TSCHAK
BOING BOOM TSCHAK