first of all know that i am fairly new to blender and 3d creation in general.
i got the mesh of an arm, i've done all the rigging and all but i have one problem.
when i parent the mesh and the armature ( with automatic wheight ) all of the fingers armature deform their respective finger of the mesh correctly, except for the index, when i move the index bones the mesh just stays in place.
Someone knows how to fix it ?
Thanks
>>555274
FIRST LOOK AT YOUR HAND AGAIN
>>555283
it's just the fucking point of view you fucking tard
however find the answer myself
the bone that isn't moving is the root bone i think.
you need to change it to another bone
>>555274
Call me old fashioned, but I would manually attach the armature to the mesh by naming vertex groups and assigning them like that.