What's the best way to connect these faggots to the head?
>>554349
You don´t. They´re a part of the head, not something like a ribbon you just attach.
Model everything again, from scratch.
>>554349
add more loops on the head to match the geometry at the edge of the ear that needs to be attached. Ear is too high poly for your head at the current time so make the head all in all higher or make a low poly ear
>>554376
Well, that's what I kinda did. It doesn't look too bad
>>554350
worst advice ever.
>>554379
[spoiler]I-is she qt?[/spoiler]
>>554393
what, spoilers don't work on /3/?
>>554396
welcum 2 3 :^)
>>554379
That's gonna subdivide like garbage. Now that you've got the ear connected go around the ear and clean up the connecting geometry.
>>554396
[spoiler]no[/spoiler]
>>554393
yes
>>554430
Tried to clean it up a little, I'm wrapping it up now. Ears are gonna be covered by hair, so the imperfections are not that critical
>>554460
Thanks
>>554500
That's looking a lot better.