Im pretty new to Creating Characters for animation and want to know what the best Work flow to aproach this.
Im going to create a Character for a Animation, rig skin and textured in 3DS Max.
the character will have 3 diffrent states so 3 slightly diffrent models. I want to change parts of the characters geometry so 3 slightly diffrent models.
will I have UVW unwrap and skin all the seperate models or is it possible to retain the skin a UVs of one model then copy them to the next and then fix the changes or will the new geometry completely fuck it up? the models will remain like 90% identical to each other
I don't animate, but for UVs the most efficient way to handle them would be to model everything in advance and unwrap it all at once in the same sheet, or if you can't do that for some reason (base model already UVd previously) just create a new UV/texture sheet for the new parts.