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daily reminder that you'll never be as good as the guy

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Thread replies: 22
Thread images: 2

File: A32LKef.jpg (733KB, 3840x2160px) Image search: [Google]
A32LKef.jpg
733KB, 3840x2160px
daily reminder that you'll never be as good as the guy who singlehandedly made this map

https://www.youtube.com/watch?v=_4bEAhYy1mI
https://www.youtube.com/watch?v=pA8-W4ZL-aU
>>
How much did he make doing that?
>>
>>551660
it's just a custom map on a 10 year old game. it's free.
>>
CHN has a knack for little details. Other good mappers for zombies are RadiMaX, jbird362 and stevie wonder. Look up Frostbite for bo3, shits beautiful.
>>
>>551662
radi has a good understanding of detail but sucks at creating a cool atmosphere and does a bad job at lighting. jbird should stick to modelling stuff and steviewonder's only good map was oil rig.
>>
>>551663
That's pretty much all true except that I didn't like oil rig.
>>
the assets are ugly by todays standards.
the composition and the set dressing is good however
>>
>>551658
graphics wise: battlefront > battlefield > crysis > mario > call of duty
>>
>>551668
on a 10 year old engine did you expect them to use high poly models? of course the assets are ugly for today's standards.
>>
>>551692
it is all ugly for today's standards.
Does doing average looking work within decade old limitations make you good? Sure, it's better than the maps that shipped with the game, but it's still just meh. What makes it so good?
>>
>>551694
It is a strange feeling when people working with 10 year old limitations are shitters, but people working with 20 year old limitations are worshipped as gods.
>>
>>551692
no. but i expected more than a 512 texture for trashcans.
it might not make a difference when you are running into enemies but this kind of asset won't pass as a portfolio piece
>>
People still mod world at war? How was he playing black ops on w@w?
>>
>>551701
Black ops and waw have practically same assets, just no BO level editor. World at War is practically dead, but there was a dll mod that increased a lot of the internal limits for it so it's no so restrictive
>>
>>551703
>World at War is practically dead
What a shame. The multiplayer was fun.
>>
>>551694
you can't use many hi res textures with the limits the engine offers though
>>
>>551658
So this guy is like John Romero but worse?
>>
>>551720
nah just a level designer trying to make a good looking map with on a ten year old game
>>
File: 1486771071100.gif (436KB, 200x150px) Image search: [Google]
1486771071100.gif
436KB, 200x150px
>>551658
>call of duty
>good
>2017
nobody cares about this shit
the level might be fun to play, who knows, but it doesn't look good that's for sure
>>
>>551936
>le hating on call of duty meme XD
>>
>>551936
>CURRENT YEAR
>>
>>552001
>HUAAAHAHAHEHEHEHEHUAAUHAUAUAHGGHGHHH HAHAHAHAHA HUEHUEHUEHUE HEEEHEHEHEHAHAHAAAHAHHGHGGGHHGHG BLAAAGHHRHGHGHGHAAAAHGHGEHUEUEHUEUUEUEUUUEHEHEHGHHEHGHGHGHHAGHGHGHGHHGAAAH GAAH GAAAH GUEEEGHGHHGUHGUHGUHGUHGUH HAHAHEHUEHUEHUEHGGHGHGHEHAAAGHGHGHGEHGHEUHUEHGHEHGHE GEH GEH GEH KUH KUH FUH HEHHHHHH
Thread posts: 22
Thread images: 2


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