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Digital Hacks >make 3d model >import into photoshop >apply

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Thread replies: 20
Thread images: 2

File: 1485629290967.jpg (1B, 486x500px)
1485629290967.jpg
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Digital Hacks

>make 3d model
>import into photoshop
>apply smudge strokes

Muh new digital painting
>>
how do u import 3d model into photoshop
>>
>>549531
Not sure, but I've heard that PS has had (some) 3D capability for quite some time now.
Never used it, though, but I have used its normals and bump map creator - it's shit (just like any other image to normal program. Not the program itself, though - rather, the result.)
>>
>>549531
probably just render it out as a png and open that in photoshop
>>
itt retards that have never used photoshop.
>>
>>549529
Classic
>>
>>549529
Yes, I own Quixel as well
>>
>>549529
That's cool mate, but did you know you can import PSD files into Blender and it will generate a shader network?
>>
>>549656
oh shit.4real?
>>
>>549659
nah
>>
>>549553
You make me angery
>>
>>549529
pics or it didnt happen
>>
File: coffee.jpg (120KB, 546x540px) Image search: [Google]
coffee.jpg
120KB, 546x540px
>>551546
>>
>>549529
>>551593
whats your point. thats the common workflow in concept art for years. just makes sense to figure out in which composition and scale things work with the lighting you want.
>>
>>551600
>whats your point. thats the common workflow in concept art for years
its not, actually. visit /ic/, they will set you str8
>>
>>551614
yes it is. concept artists use 3d. actually it's standard work flow now a days. studios will expect u to do it. it's the next level.
>>
>>551615
they use the perspective tools in sketchbook pro. 3d is 2slow. IF you were serious about 2d you would know that already. *shrugs*
>>
>>551617
you'd be surprised.

>we never stop learning

nice little hint there anon.
>>
>>551618
?
>>
>>549531
Projection master
Thread posts: 20
Thread images: 2


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