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how would i go about making something like this?

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Thread replies: 45
Thread images: 11

File: emission-lava.png (97KB, 300x300px) Image search: [Google]
emission-lava.png
97KB, 300x300px
how would i go about making something like this?
>>
>>549029
There used to be a nice tutorial on it for Blender in Cycles but the idiot hosted all of the images on a temporary host and only half of it was archived so it's missing all the actual innards.

The basics of what you'll need to look for are: Procedural lava material Blender Cycles

You're better off looking for it yourself on YouTube, got basically dialup here.
>>
>>549029
sculpting software+ image editing software/ pbr texturing software
>>
>>549029
Make a ball out of dirt and put it in the oven at 500F for 4 hours
>>
>>549029
Displacement and emissive textures.
>>
>>549071
You dumb fuck its a material
>>
>>549029
>>
File: node.png (30KB, 184x142px) Image search: [Google]
node.png
30KB, 184x142px
>>549080

Sorry for being a Ricky Retardo, but what kind of node is this? I'm drawing a blank.
>>
>>549081
rock node lol
>>
>>549075
no shit.
>>
File: 1485234345617.jpg (34KB, 480x522px) Image search: [Google]
1485234345617.jpg
34KB, 480x522px
>>549082
>>
>>549081
i think its invert node anon
idk why he called it rock
>>
>>549127

That was it. Never would have thought to try that one.
>>
>>549080
What software is that?
>>
>>549131
Blender with a gay pink theme.
>>
>>549075
Lmao you're the dumb fuck
>>
>>549080
i'll have to give that a go tomorrow
but what theme are you using?
>>
>>549029

I found this one online, but I don't know how it works.

https://blenderartists.org/forum/attachment.php?s=31c58f742128afe101f2cdec423fd1ae&attachmentid=78192&d=1247360116
>>
File: Magmaball.png (565KB, 353x357px) Image search: [Google]
Magmaball.png
565KB, 353x357px
>>549181
I tried it myself for the hell of it.
It looks alright enough.
Only thing weird are those sections that are red in the middle of the lava.
Not really sure why it's happening, but I'm sure it's an easy fix with some tweaking.
>>
>>549082
kek
>>
>>549289
>alright enough
It's not even alright. It looks fucking horrible and not even remotely similar to OPs image.
>>
>>549453
Blame >>549080
I just copied the nodes.
I didn't make shit.
>>
>>549289
looks like "how to make a fire planet in gimp" art circa 2008
>>
File: first-tr_compressedy.png (162KB, 1036x583px) Image search: [Google]
first-tr_compressedy.png
162KB, 1036x583px
learn how to render fgts
haha but in all seriousness blender is an amazing tool. you guys just had me switch for good.
>>
>>549534
that looks just as shitty as >>549289 if not more
>>
>>549536
Like I said before, in >>549470
I didn't make anything from scratch, it's just a copy of the nodes earlier in >>549080

I just thought I'd save the other dude from trying it himself.
>>
>>549029

https://www.youtube.com/watch?v=KNQuWqAiePU
>>
File: roc.png (335KB, 512x512px) Image search: [Google]
roc.png
335KB, 512x512px
I got a blend file here. https://www.mediafire.com/?74yrgoea1au7zx6
The nodes are mess though
>>
>>549534
How do people think this is acceptable?
>>
>>549536
you're fooling yourself
>>
File: drinkingcoffeeat1am.jpg (37KB, 600x400px) Image search: [Google]
drinkingcoffeeat1am.jpg
37KB, 600x400px
>>549534
kek this is so fucking bad
typical Blender shit from /3/
>>
>>549662
Not him, but it does look subpar. >>549552 is currently the only one that comes close, and it needs to lessan the displacement for the fire/lava.
>>
File: weeee.jpg (24KB, 480x480px) Image search: [Google]
weeee.jpg
24KB, 480x480px
how are you guys getting this close? min looks like fuck and i filtered it because im a cunt
>>
zozzle!!!
>>
>>549534
not sure why everyone is giving this so much hate. apart from the glassy surface i like it aesthetically better then the original.

>>549552
nice but turn the scale up a little


>>549670
nothing like the original
>>
File: sphere_edit.jpg (89KB, 1920x1080px) Image search: [Google]
sphere_edit.jpg
89KB, 1920x1080px
Download some sharp rock dispacement map.
connect a ramp to it that is red and yellow in the deepest areas of the displacement.
Done

I used the procedural fractal in maya so the details doesn't look the same but i think most of the other stuff is fairly similar.
>>
>>549712
also shit-tier, sorry
>>
>>549712
Nice UV stretching
>>
File: ride eternal.jpg (32KB, 380x372px) Image search: [Google]
ride eternal.jpg
32KB, 380x372px
I think I might create a lava material for you guys in Substance. What I've seen so far is mediocre.
>>
>>549852
Don't waste your time.

https://share.allegorithmic.com/libraries/629
>>
>>549854
I've seen it, but I don't think it offers enough customization options.
>>
>>549852
I actually wouldn't mind that.

I don't really have anything I'd need lava for, but I still wouldn't mind having it.
>>
>>549552
who would someone credit this to?
>>
>>549961
me haha
>>
>>549961

Post No.549552, /3/, 4chan.org
Thread posts: 45
Thread images: 11


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