Can someone recommend a tool where one can create a simple animated 3D series? For us, It's not much about quality but rather about simplicity.
I used C4D to create my models and I already rigged them with all that inverse kinematics stuff but is there some kind of workflow that you can stick to?
e.g. I can make my character walk but I don't want to copy the "walking" animation everywhere where I need it, is there some kind of container that lets me add animations that I created to in order to access them whenever I need them?
I own C4D but if you told me that Blender or 3DS or Maya is the better choice I would also install this.
Also, is it considered good practice to employ game engines for simple stuff or is this overkill?
I am fine with clipping artifacts, I don't need perfect lighting or facial expressions. What I want is a simple way to make characters open a door, walk through a room, maybe hit someone with a club and move their mouth when I need them to say something.
Basically the only thing I want is quick results.
Cheers
>>548652
god fucking damn, why are these fish so sad OP?
>>548661
dude I swear whenever I paused the video, at least one of them looked fucking miserable so I searched for a timestamp where both look miserable so you don't notice, sorry senpai
>>548672
link for the video? I want to see this for myself
http://www.netdoctor.co.uk/quizzes/goldbergdepression/
>>548675
https://www.youtube.com/watch?v=QmzcJmd4QK8
haven't even watched this shit man it's actually sad now that I did
>>548652
You can certainly use Cinema 4D to create your animations.
There's a feature in Cinema called "C-Motion" that will store animations. Not sure exactly how to use it, but I can at least point you in the direction.
https://www.youtube.com/watch?v=wgyBn9WDObQ
Keep in mind that it is a common technique to simply animate you walks without walk cycles (which are primarily used for games). It sounds tedious, but you'll git gud pretty quick.
Keep on learning.