Hey /3/ I need some help I want to make a low poly model like pic related any advice also Low poly appreciation thread
Better off looking for old articles on Quake 1/2/3 modding and development. I think Paul Steed had some articles.
Download some low poly models from old games on Models Resource, check those out.
Think of the model as just a carrier for the texture because the texture is going to have all the details and highlights / shadows of the intended form. Depending on how close it is, hands are either going to be boxes or geometric mittens. Small things like single chains or draw strings will either be right on the main texture or on a flat plane as a texture so it can animate.
Keep joints in mind. Backs of knees and elbows should be edges for easy deforming.
Can't find the old articles I read a year ago, but http://quakewiki.net/archives/modeling/tutorial.html there's still all sorts of era-genuine low poly guides and tutorials out there.
Hey, i'm the artist that made this.
I started with this https://youtu.be/-P2o4M-hRgA
Good luck (ﾉ´ヮ`)ﾉ*: ･ﾟ
I'll come back and write more advice later.
Proof: here's the shield texture.
That tutorial is old and leads newcomers who aren't familiar with blender already to a lot of road blocks, which is pretty unfortunate, because it really is good otherwise.
Also, where's your other advice?
I could make that model in 25 seconds while 8 hours into a 7tab acid trip, having not eaten for 2 weeks and immediately after being nearly beaten to death so long as I still had basic motor skills and function in my hands.
Set your sights higher.
This is interesting but stupid.
The point of that those models isn't to appreciate the minimalism of low-poly, it's being maximalist but it's just seeing what it can get away with.
Also with the word 'hipster' you're insulting yourself and you're too dumb to realize it.
Why the fuck aren't we teaching 3d art in middle school?
Get all these 12 year olds off fucking minecraft and doing real work in blender.
Don't tell me it's harder to get satisfying results in blender than minecraft.
Even google sketch.
Is it possible to do a low-poly h-game? What would be some things I'd need to know before attempting something like that?
Well there's a hot new model ripper for Nintendo DS games now that ripped some Pokemon models we didn't have before https://www.vg-resource.com/thread-30547.html
I ain't downloading some Dragon Ball rom and pulling out the model files with Tinke or whatever.
Just spent like an hour trying to do this, the problem is that none of the Dragon Ball games use the nsmb format. All the models are encrypted some other file format that's hidden from view.
The emulator can disable textures but not vertex colors.
The best way would be rip the textures.
Kai Ultimate Butouden does not use vertex color on the characters at all, but do use in the stages.
Dragon Ball Origins artists
nah, it looks good.
but Japanese companies have alot of inhouse artists and don't bother to hunt for talent worldwide so for example: zelda for 3DS looks cute as fuck but the art is just average