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Low Poly

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Thread replies: 95
Thread images: 55

Hey /3/ I need some help I want to make a low poly model like pic related any advice also Low poly appreciation thread
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dont be a fucking meme
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>>547934
Better off looking for old articles on Quake 1/2/3 modding and development. I think Paul Steed had some articles.

Download some low poly models from old games on Models Resource, check those out.
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Think of the model as just a carrier for the texture because the texture is going to have all the details and highlights / shadows of the intended form. Depending on how close it is, hands are either going to be boxes or geometric mittens. Small things like single chains or draw strings will either be right on the main texture or on a flat plane as a texture so it can animate.

Keep joints in mind. Backs of knees and elbows should be edges for easy deforming.

Can't find the old articles I read a year ago, but http://quakewiki.net/archives/modeling/tutorial.html there's still all sorts of era-genuine low poly guides and tutorials out there.
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File: lowpoly.jpg (1B, 486x500px)
lowpoly.jpg
1B, 486x500px
>>547934
OP, your picture is a hipsters low poly.

You should attempt to do pic related.
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File: body_Cube.006.jpg (1B, 486x500px)
body_Cube.006.jpg
1B, 486x500px
>>547934

Hey, i'm the artist that made this.

I started with this https://youtu.be/-P2o4M-hRgA

Good luck (ノ´ヮ`)ノ*: ・゚

I'll come back and write more advice later.

Proof: here's the shield texture.
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>>547984
>Here's the shield texture
>Posts the tunic
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File: 017.jpg (1B, 486x500px)
017.jpg
1B, 486x500px
>>547987
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>>547956
im cumm
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>>547984
That tutorial is old and leads newcomers who aren't familiar with blender already to a lot of road blocks, which is pretty unfortunate, because it really is good otherwise.

Also, where's your other advice?
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>>548259
>every tutorial has to handhold you through every control and aspect of X program
In what universe?
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>>548276
in the universe where noobs don't know jack shit about the program they're watching an entry-level tutorial on
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take a high poly model and use decimate modifier in blender
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File: burtman.png (1B, 486x500px)
burtman.png
1B, 486x500px
>>548328
Like this?
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>>547956
I love that model pack
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>>548358
Good lord.
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>>547934
I could make that model in 25 seconds while 8 hours into a 7tab acid trip, having not eaten for 2 weeks and immediately after being nearly beaten to death so long as I still had basic motor skills and function in my hands.
Set your sights higher.
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>>549421
Since it'll only take you 25 seconds, recreate that right now.
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File: Doom 4.png (1B, 486x500px)
Doom 4.png
1B, 486x500px
>>549424
I'll do you one better, here's a high poly with an infinitely more interesting design.
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>>549441
you failed, retard
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>>549448
You don't get jokes, do you.
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>>549448
That wasn't even me you dolt.
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File: low_poly_uv.jpg (1B, 486x500px)
low_poly_uv.jpg
1B, 486x500px
Asset I liked the most from recent game jam I'd participated.
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>>550187
>that texture blurring
JUST

do you have a shot of it in-game?
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File: rubble_pv.jpg (1B, 486x500px)
rubble_pv.jpg
1B, 486x500px
>>550199
didn't bother to change texture filtering in viewport settings
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>>547956
This is interesting but stupid.

The point of that those models isn't to appreciate the minimalism of low-poly, it's being maximalist but it's just seeing what it can get away with.

Also with the word 'hipster' you're insulting yourself and you're too dumb to realize it.
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File: 1287284065762.jpg (1B, 486x500px)
1287284065762.jpg
1B, 486x500px
It's all in the texture
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>>550201
Why the fuck aren't we teaching 3d art in middle school?
Get all these 12 year olds off fucking minecraft and doing real work in blender.
Don't tell me it's harder to get satisfying results in blender than minecraft.
Even google sketch.
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>>550201
Change rubble mound to a 4-face plane and bring up the center vertex for a mound for more consistent look imo
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File: O1Yamcha.jpg (1B, 486x500px)
O1Yamcha.jpg
1B, 486x500px
Dragon Ball Origins 1 and 2 and Dragon Ball Kai Ultiamte Butouden had beautiful models.
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File: O2Android8.jpg (1B, 486x500px)
O2Android8.jpg
1B, 486x500px
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File: O2Metallitron.jpg (1B, 486x500px)
O2Metallitron.jpg
1B, 486x500px
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>>550270
>>550271
>>550272
>>550273
Fuck I wish I could see the wireframes.
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File: O1Krillin.jpg (1B, 486x500px)
O1Krillin.jpg
1B, 486x500px
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>>550274
Or the textures. It seems the game uses a mix of textures and vertex colors.
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File: Launch(O1).jpg (1B, 486x500px)
Launch(O1).jpg
1B, 486x500px
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I love Giran
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This stylke will never be a fad among indie game developers because they will never get on this level.
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>>550281
style. This style.
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File: O2Arale.jpg (1B, 486x500px)
O2Arale.jpg
1B, 486x500px
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File: O2Bulma.jpg (1B, 486x500px)
O2Bulma.jpg
1B, 486x500px
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File: OolongCar(O1).jpg (1B, 486x500px)
OolongCar(O1).jpg
1B, 486x500px
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File: O2Yamcha.jpg (1B, 486x500px)
O2Yamcha.jpg
1B, 486x500px
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File: O2PirateRobot.jpg (1B, 486x500px)
O2PirateRobot.jpg
1B, 486x500px
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File: O2Murasaki.jpg (1B, 486x500px)
O2Murasaki.jpg
1B, 486x500px
>>550299
>>550270
Not the same model with a different head, they managed to improve the model for Origins 2.
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File: O2Invisibleman.jpg (1B, 486x500px)
O2Invisibleman.jpg
1B, 486x500px
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File: O2Draculaman.jpg (1B, 486x500px)
O2Draculaman.jpg
1B, 486x500px
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File: O2Mummy.jpg (1B, 486x500px)
O2Mummy.jpg
1B, 486x500px
The best looking 3D Dragon Ball games atl east for me.
The best looking 2D game is Hyper Dimension
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File: O2Devilman.jpg (1B, 486x500px)
O2Devilman.jpg
1B, 486x500px
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File: O2Korin.jpg (1B, 486x500px)
O2Korin.jpg
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File: 4YcxB4i.gif (1B, 486x500px)
4YcxB4i.gif
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File: 98bxwGx.gif (1B, 486x500px)
98bxwGx.gif
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File: cWxilxY.gif (1B, 486x500px)
cWxilxY.gif
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File: gUUEkEe.gif (1B, 486x500px)
gUUEkEe.gif
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File: kusbhTg.gif (1B, 486x500px)
kusbhTg.gif
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File: Lj8eNq8.gif (1B, 486x500px)
Lj8eNq8.gif
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File: WmC8xen.gif (1B, 486x500px)
WmC8xen.gif
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>>550237
Nice advice, but I probably won't go back to this project. I'll remember that for future though.
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>>550320
I really love this style.
I just can't wrap my head around what makes it so special
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I don't want to let this thread die! So many beautiful polygons!
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>>550360
It perfectly combines pixel artistry with the 3d medium. No polygon or pixel wasted.

>>550310
>The mouth has actual depth to it

Jesus that is fucking amazing.
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>>550229
>teaching middle school kids blender
how about no. teach them a program that may actually get them a job
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>>550594
On a public school budget? Especially with Betsy DeVos as education secretary.
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File: 1387010691014.jpg (26KB, 429x410px) Image search: [Google]
1387010691014.jpg
26KB, 429x410px
Is it possible to do a low-poly h-game? What would be some things I'd need to know before attempting something like that?
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>>550602
yeah, i don't know if it'd be easy to jerk it to though.

modelling, anatomy, how to do good lowpoly, texturing, unity or unreal
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>>550551
Its beautiful art in my opinion.
Anyone got more gifs please? Its satisfying watching them
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File: 200_s[1].gif (28KB, 171x200px) Image search: [Google]
200_s[1].gif
28KB, 171x200px
>>550602
>jerking off to sharp polygon butts
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>>550316
>>550320
>>550313

Has anyone tried to use some kind of model ripper to extract these models from the game?
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>>550649
Well there's a hot new model ripper for Nintendo DS games now that ripped some Pokemon models we didn't have before https://www.vg-resource.com/thread-30547.html

I ain't downloading some Dragon Ball rom and pulling out the model files with Tinke or whatever.
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>>550650
Actually DS roms are smaller than I thought, I'll try it.
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File: bulma flash vagina.jpg (48KB, 272x464px) Image search: [Google]
bulma flash vagina.jpg
48KB, 272x464px
>>550650
Just spent like an hour trying to do this, the problem is that none of the Dragon Ball games use the nsmb format. All the models are encrypted some other file format that's hidden from view.
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>>550222
checked
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>>550606
>>550608
This model >>550278 is pretty sexy.
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File: origins vertex colors.png (233KB, 3072x1152px) Image search: [Google]
origins vertex colors.png
233KB, 3072x1152px
Vertex colors
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File: 62DxNhG.gif (1020KB, 512x384px) Image search: [Google]
62DxNhG.gif
1020KB, 512x384px
>>550607
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>>550700
Can't figure out a blending mode to remove the vertex colors from the textured render, you got any method to see it with just textures?
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>>550726
The emulator can disable textures but not vertex colors.
The best way would be rip the textures.

Kai Ultimate Butouden does not use vertex color on the characters at all, but do use in the stages.
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File: 4XkK56f.png (266KB, 1024x768px) Image search: [Google]
4XkK56f.png
266KB, 1024x768px
Dragon Ball Origins artists
3D
http://www.mobygames.com/developer/sheet/view/developerId,324690/
http://www.mobygames.com/developer/sheet/view/developerId,144686/

2D
http://www.mobygames.com/developer/sheet/view/developerId,632491/
http://www.mobygames.com/developer/sheet/view/developerId,411652/
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>>550819
/ryotaro.takahashi.52
/ryuichi.tobe
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>>547956
crosses not allowed in video games bc triggered fags
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>>550819
pro's lowpoly looks worse than internet celebs lowpoly.
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>>550843
Are you saying that Dragon Ball Origins looks bad?
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>>550846
nah, it looks good.
but Japanese companies have alot of inhouse artists and don't bother to hunt for talent worldwide so for example: zelda for 3DS looks cute as fuck but the art is just average
Thread posts: 95
Thread images: 55


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