So i've been looking at ways of repairing models for overlapping vertices/faces/sub-meshes with particularly shitty weeb avatars,
Weighting is mainly problematic with colliding vertices/ bone deformities,
I could remodel this avatar, but i'm lazy
Any recommendations?
>>547281
Since it looks like you're using Max,
Ctrl A > Weld > 0.01 threshold > Remove Isolated Vertices
That will merge any overlapping verts and delete stray ones.
I NEED this pitou model.