>still sticking with just one sofware instead of being able to adapt to whatever you need
Its not industry standard, yet.
Latest version is crashing on start for me.
The UI seems nice at first, then you realize everything is in a fucking list and its not easy to keep track of what you do.
Procedurally modelling is wonky.
In general its a good modeller (beats maya easely), but not great for anything else.
I work for a major porn company (won't name) and our vfx guys have made the switch to modo last year. It's honestly working great for us and their pricing is a lot more competitive than Autodesk.
Modo is a pleasant program to work in, but now that Maya has Arnold as its default renderer, it may not be worth the crashes anymore.
You're right, I gave too little and too late. What was I thinking?
The whole thread is bait.
So your anecdotal knowledge of some company who does porn and uses Modofor VFX (lol) is a serious argument that Modo is industry standard?
I know 2 guys who work on games who use Blender as modelling tool, does that mean that Blender is now industry standard for games?
I am not doubting that Modo is a good tool for modelling, i am actually learning it right now, but don't pretend its somewhere near industry standard.
I've met people in the industry who don't even know that this program exists.