Hey /3/, I've never posted here before, but I need some advice from you.
I neglected one of my exams because the other ones were a lot more complicated/have stricter lecturers, but now I am fucked because I have basically 42 hours before the exam.
I'm studying advertising and the exam is in print media, basically I need to somehow get a model of a person made out of coca cola type tin cans.
I am not into /3/ that much but I know a bit because of my friends, at first I thought that there might be a way to procedurally generate something like this, like throw in a model of a person, couple of models of cans and it will somehow randomly generate said person made out of cans, but I haven't found anything yet that could make this possible. It doesn't need to be rigged or anything, just basically a statis statue that will be seen only from front and a bit of an angle from top, anyone has any idea how to do something like this?
Modeling it from scratch is probably a pain and I am not good at all at modeling and have only had a short course of it. Finding a pre-existing model like that is not a possibility most likely.
I am contemplating to build it in photoshop, but I know that it will look like shit without extensive work that I don't have time for already.
Please help with any advice you can.
>>547111
At this point I am honestly contemplating to pay someone to do something like that, but I am not even sure what the price of that would be and if it would be possible to make in this short time.
As I've said it just has to be a child/midget sized guy made out of tin-cans, hell the scale can be a bit fucked so that less cans are used for the process.
If any of you are willing to help and you think that there is no way I can do it myself with some asier method feel free to drop your contact info.
Model one can, model a person or use a base mesh from Makehuman, Human Zbuilder or whatever then use the initial can you modeled with a particle system or with nanomesh in Zbrush.
>>547115
Thank you a lot Anon.
You've already helped a lot, but do you know any good resources/tutorials on how to do this or maybe just related tutorials that would help me make this?
>>547115
>>547116
Also, would it be possible to use nanomesh in Zbrush with textured models so that the can is textured? I am way out of my league when I talk about stuff like this, but I remember sculpting software had texture painting and polypaint or something for this sort of quick texturing. I don't know what I am talking about, sorry.
>>547117
You can use a pre textured can model, maybe get one from blendswap.
i made that model in 5 min with a can I took from blend swap. It's probably not the best but i hope it gets my point across
Watch this video, at around 10 min mark is exactly what you need.
i also might add that you can do this with any particle system regardless of program, be it Blender, Vue or whatever you wanna use, not just Zbrush's nanomesh, https://www.youtube.com/watch?v=hSRfw6A-YPM
>>547111
Download C4D and laubwerk surfacespread from cgpeers. Make a default figure, make it editable, seoect all parts, connect objects + delete. Then Input the man as the "object" in surfacespread and make a can from the c4d library the child of the surfacespread. Tinker around with the random rotation and textures until it looks nice.