So a few years ago i was playing around with SFM, Didn't know jack about 3D in general but was having fun making shitty lewd r34 animations of my favorite characters.
After a while i got frustrated with the lack of models available and the seeming laziness of people who did shit skinning making their posted sfm models unusable.
From that frustration i decided "I might as well learn 3D and do it myself" ofc with grand plans of making fantastic models and everything.
One Piece Time skip 2.5 years where the first year i was wrapping my head around wtf a polygon/ topology was, modeling a bunch of crap but learned allot. Going into second year i made some decent mechanical models but not too refined, Started learning being cheap with poly count etc, then sculpting organic forms/ learning anatomy for some time.
last 6 months its been animation, locking down fundamentals of that while also applying that information on modeling for animation etc.
MFW after all of this i finally look back in SFM direction to see a shit ton of well made/ rigged and animated models!!
WTF!? Overwatch stuff animated in mass, AAA game models everywhere and seeming to get better and better on SFM lab.
Did i waste my fucking time learning all this stuff when i could have continued animating in SFM all along? The goal was more about outputting animation more than anything but had to create my own assets to do so i thought.
fk me
you didn't waste any time, you know more than what most SFM users do. that's important in a lot of regards, sometimes i feel like my time spent was useless when there's times i don't have anything to show for it. but in hindsight i always learn something from my experience in just freely doing something, and stuff like that can't be acquired if you get lazy and just do shit like use SFM exclusively for 3 years while ripping models like a fucking faggot
Where do you think the fucking SFM models come from? The majority of people who make SFM porn can't model or rig for shit and can barely animate and render.
How could you possibly think that is more valuable over making the models they fap to?
>>541198
The output is the main issue, They have so much already done and i'm still in the process of doing my first.
It's disheartening but other anon did touch on that subject it's taking a while for me to make my own r34 stuff.
Is anyone else in the same boat?
>>541193
The only wasted part is that you're still using SFM. It's great and all, but check out shit by theBoogie (done with Maya, I believe) and you'll realize you can elevate the 3d porn artform.
Yes, you'll need to either invest in a beefy rig or pay for a render farm OR use Sheepit (which I've never used, dunno if NSFW is a violation of their EULA)
>>541220
This is 3D?
imgDOTrule34DOTxxx//images/1530/6deba019bd9b7c4613124e63f481ad106efd709d.gif?1635157
>>541205
Reality is a grim place.
Its just how it works. There is also a lot of work to pornify models if its a new game, and nobody good has done the groundwork yet
>>541227
That hits hard, No one has taken it seriously.....
I remember being enjoying myself to no end with Boontown and searching everywhere for more games like it, Only to find it was a flash in the pan.
Just like Mezzo Forte with 2D all these years no fucking one has done anything.
I wonder if anyone is trying? I am, but fk me the payoff is taking its time.
>>541235
But anon, reality is a grim place because its also fun
Sure, there is some ultra grim stuff, like Warcraft III Custom Games being literally dead.
Or in your case: Mezzo Forte being a singular event, in a era where Japan went crazy with production due being in good economic times.
But there is also amazing stuff like DC comics getting good TV shows. Or the gigantic piles of mango people read.
Basic jobs are fun.
Education is fun.
Movies is fun.
Your Story goes along with mine. But I have a niche taste, and continue to make models but only started early sept of this year.