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Sidonia No kishik DEV LOOK

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Thread replies: 6
Thread images: 2

File: ApltVtm.jpg (129KB, 1274x720px) Image search: [Google]
ApltVtm.jpg
129KB, 1274x720px
hey guys, im trying to do a personal project with "Anime look" specially like Sidonia no kishi. while im studying differente frames i realized that "line" on the edge of the model based on the position from the camera. im trying to find a way how to do it. but i cant imagine whow to doit without post production. ¿or it's a prostproduction process?
>>
>>540769
> i realized that "line" on the edge of the model based on the position from the camera

What do you mean?
>>
File: ss (2016-11-12 at 05.04.24).png (20KB, 548x496px) Image search: [Google]
ss (2016-11-12 at 05.04.24).png
20KB, 548x496px
>>540769
Do you mean toon outline?
>>
pretty sure it's Fresnel you need to look into
>>
normal toon shading
>>
Basically expand the mesh, reverse the normals on the expanded mesh and turn on backface culling.
Thread posts: 6
Thread images: 2


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