Hey /3/ here is a gun ive been working on all morning in blender (still a WIP), what do you guys think. Its the second weapon i have made.
>>539125
Your topology is too soft looking, it looks like it's made out of cheese.
>Yes cheese.
You can sculpt weapons to add detail but this looks too soft. There's a reason why it's called
>hardsurfacemodelling.obj
>>539125
Looks like a pretty rough sketch, but keep going.
Crease/bevel your edges, add in the components of the gun you are missing, then touch it up and post the update.
>>539129
>There's a reason why it's called
>>hardsurfacemodelling.obj
There's no distinction between hard surface or organic, if any, it's probably if the object will be deformed during animation.
Otherwise, OP, it doesn't look like hands would conform to that grip, there's also that crease running lengthwise down the stock. Looks breddy good tho
>>539125
The scales of the parts are all wrong.
>>539151
>There's no distinction between hard surface or organic
dude what
>>539183
The only difference is how many anatomies are added
>>539228
Not before form though