Let's discuss traditional modelling vs sculpting for characters.
I enjoy more vertex modelling than sculpting t.bh sempaitachi.
1311
I enjoy using the correct method for the correct task.
>>537846
/thread
die
>>537846
fpbp
concept > sculpt > low poly is the only feasible workflow in the industry
poly modeling from the start usually takes more time and even if it doesn't it's extremely inflexible if you need to make changes (which you do)
>>540046
(Noob here)
Does this workflow only apply to modelling organic objects?