Could someone tell me if the geometry looks right on this table when I smooth it. I'm pretty new to Maya and for some reason I can't figure out why the zigzags are in the edges on the top of the table. I've seen videos of other people making this kind of stuff, but when they smooth it it looks as if their edges are actually rounded. If someone could explain what is going on that would be great
Pressing 3 isn't smoothing the mesh. It's just a visual representation of what the mesh may look like when smoothed. it isn't always representative of a subdivided mesh, and can be buggy.
Also /3/ has a questions thread. don't create a new one just for your question.
u probably have vertices that u cant see, fix them
>>535628
This, also if you are using open sub div try not to have any triangles, only quads.
there is an option to grid fill a cylinder in blender. does maya have the same function?