I fell like one of this threads is missing.
Post your requests here.
Ill start
>>in depth tutorial for any car modeling
>>should be professional and nothing should be missing from the car.
Something that is a general introduction to 3D modelling.
For example, a lot of stuff mentions meshes etc but doesn't really explain what they are, I did google and I know now but I'm sure there's a ton of other stuff that might be worth knowing.
something that shuts up the fucking "how do I get into the 3d industry" faggots on this board.
it's fucking cancer.
before modeling a car you need to be good at modeling.
a car is no different than modeling anything else, you just need to be ontop of your game.
you remaind me of those faggots that want to make anime with 1 week of modeling
to your question however, there are car modeling tutorials at lynda and cgmasters from what iv seen. anything thats less than 2 hours is not worth the watch
>>532401
I have Blender for 3 years, but havent modeled 1:1 at blueprints or something, Im sure if I watch like half an hour I can do everything else myself. But thanks . ofc OP here
>>532397
>in depth gun tutorial
no joke serious
im sorry i know it triggers people
i don't want to make a new thread just for this question
what's the best book there is for starting with blender? or the best books for learning blender overall?
>>532672
just watch tutorials. there must be plenty .pdf for blender too but Idk them
>>532665
https://gumroad.com/timb#
>>532665
I dont see what the big deal is about modeling guns. They seem simple enough. Just be observant, inspect a lot of pictures and blueprints and if you need help with modeling some parts, try to draw out the wireframe or:
http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes
Anyways, that's my two cents.