So im pretty new to maya, I tried to texture this model and the texture that was supposed to be outside the model was inside instead. So I did the Normals > Reverse thing and then tried to texture it again, and its just VERY dark, almost pitch black.
Here is this shit after I Normals> Reverse it.
make your normals visible and check if they all look outwards
you could also give your model a new material and see if it´s a shader problem
>>530403
im guessing after attaching a texture to your model it automatically read the alpha channel from the texture and plugged it into the transparency channel, you have to get rid of the transparency input in the shader