Hello gods of 3D. I want to know if theres a way to apply my bump map in Marmoset Toolbag?? I searched about it, but theres no metion avout bumps, only normals, albedo(diffuse), displacement, and reflections map....
>>529385
>gods of 3D
I think the site you're looking for is callled polycount
bump map don't work in the same way
its like a secondary texture that overlay on the original texture, and its an old tech by now
>>529385
nobody uses bump maps anymore use normals
>>529389
>look at my fanart and call me creative
>>529391
Even if you are talking about bump maps, you could be talking about detail maps by updated extension?
this isn't 2005, use a normal map
>Bump maps
Hello 2003
bump maps look fine, you guys have a weird perception of them because of your narrow view within games. games use normal maps much more mainly bc they are cheaper in engine. when shading for vfx its easier to blend and manipulate bump maps, even though they are older tech, so they are still used for some things.
here's something that looks pretty good (not perfect obviously but besides the point), and it uses bump maps.