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First Renders

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Thread replies: 262
Thread images: 131

File: VpNogcN.jpg (1B, 486x500px)
VpNogcN.jpg
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I know you have some of your renders from when you started modelling. Let's see em.

Optional: Post alongside current skill work.
>>
File: bearand friends.png (1B, 486x500px)
bearand friends.png
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lol
>>
File: Render1.jpg (1B, 486x500px)
Render1.jpg
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File: alien.jpg (1B, 486x500px)
alien.jpg
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File: Necron_Sigil.gif (1B, 486x500px)
Necron_Sigil.gif
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I made this last week, the first shitty thing I've done outside of random tutorials.
>>
File: Render1.jpg (1B, 486x500px)
Render1.jpg
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Old Render
>>
New Render
>>
console.log("DFTBA");
>>
>>531226
>>531227
XSS fail.
>>
File: odd.jpg (1B, 486x500px)
odd.jpg
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>>531261
What?
>>
>>531272
shit
>>
>>531969
Cross site scripting, it's a web vulnerability that lets you insert Javascript into a page.

So for example, if 4chan was vulnerable, I coulse write <script>alert("memes");</script> on my post and every time someone opened that page they'd get an alert box.
It can be used to steal cookies etc.

It was probably a joke tho.
>>
>>531272
shit
>>
Good times
>>
>>
>>
>>529253
first shit that I ever created using 3d software.. it was half year ago, last december https://instagram.com/p/_zFWO2vus1/
>>
>>531980
If 4chan was vulnerable to XSS that simplistic, it wouldn't even exist right now. Also half of /b/ would be <h1>YELLING AT EACH OTHER IN ALL CAPS</h1> or something stupid like that.
>>
File: fertiger mesh.png (1B, 486x500px)
fertiger mesh.png
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pic related is one of my first renders.

this is newest thing i made: https://www.youtube.com/watch?v=mgfyvl_q2Yg

i really haven't improved a lot
>>
>>533372
>>this is newest thing i made: https://www.youtube.com/watch?v=mgfyvl_q2Yg
hab gelacht. danke.
>>
File: 4L_TGa29NFx.jpg (1B, 486x500px)
4L_TGa29NFx.jpg
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This is mine
>>
File: first.png (1B, 486x500px)
first.png
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Had a lot of guidance with my first render, so it came out okay. Wish I used some colored lights or something, it looks a bit bland.
>>
>>529254
this actually looks pretty fun
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>>533413
my testicles hurt just looking at this
>>
>>533413
RIP Balls
>>
>>531999
this killed me
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>>531272
WHAT HAVE YOU DONE TO FELT YOU PIECE OF SHIT I'LL NEVER FORGIVE YOU
>>
File: ScarbTow.jpg (1B, 486x500px)
ScarbTow.jpg
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Earliest I have right now.
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>>531272
shit shart shitting a shit fart
>>
File: hello.jpg (1B, 486x500px)
hello.jpg
1B, 486x500px
old head modeling project
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>>529253
aw no one tried to do a cute anime girl, I'm sorta disappointed
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>>532717
CUTE
>>
File: 2spooky.jpg (1B, 486x500px)
2spooky.jpg
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>>
>>534044
what was this rendered in? even default maya lighting isn't this bad
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>>534055
it was max with mental ray. I think i turned off all the GI stuff so it would render on my laptop quickly.
>>
File: 6a07m7q1rbkx.png (1B, 486x500px)
6a07m7q1rbkx.png
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This is from Friday.
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File: wagon7small.jpg (1B, 486x500px)
wagon7small.jpg
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>>535242
And this is today.
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>>534044
Probably in cinema4D
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>>535243
keep em comin!
>>
File: 7.png (1B, 486x500px)
7.png
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>>529253
https://www.youtube.com/watch?v=YCQtSu1uV5w

link is the oldest thing i can find, cont is the thing im working on now
>>
File: Ringer.gif (1B, 486x500px)
Ringer.gif
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>>
>>535243
nice stolen design
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>>535968
noice
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>>533413
FILE DELETED LOL
>>
>>531272
THIS FUCKING FACE FUCK OFF Earth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - September
>>
>>531272
Don't listen to them, anon

You can still make her pretty
>>
File: idonteven.webm (1B, 486x500px)
idonteven.webm
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>>529253
my first and last animation
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>>529253
>Well, that looks like a giant--
>>Johnson?!
>>>Yes, sir?
>>Get on the horn to British Intelligence and let them know about this.
>>
File: kenpachi.png (1B, 486x500px)
kenpachi.png
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>>529253
>>
>>536421
>tfw too lazy to do proper handle with bump texture and such.
>>
File: Captura.png (1B, 486x500px)
Captura.png
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File: Ktana.jpg (1B, 486x500px)
Ktana.jpg
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File: stuffsmall.png (1B, 486x500px)
stuffsmall.png
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posted this before but here it is again.
>>
>>530675

ALL ABOARD THE HYPE TRAIN
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>>533372
p. funny anon
>>
File: preddy old.png (1B, 486x500px)
preddy old.png
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Why the fuck are the oceans glowing

>>536765
Luxrender?
>>
>>537816
Cycles. If it were Lux, the light through the ash tray would have come out very clean but everything else would look cartoony.
>>
File: sword.png (1B, 486x500px)
sword.png
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made this shit in blender like a year ago
I have older and better renders from rhinoceros but lost most of them
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File: Perspective.jpg (1B, 486x500px)
Perspective.jpg
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Started taking an animation course at college, and I'm being taught how to use Maya. I just completed my first major assignment, technically it isn't my first render, but it's the first one that wasn't just a test.
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File: lol.jpg (1B, 486x500px)
lol.jpg
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had to dig way back to find this.
>>
finally found it
gay jap moot wont let max size get bigger any soon, so here:
http://sta.sh/0yoxllz662f

that was a nice day, learning animations and how to make gifs
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>>538200
>gifs
you don't need a bigger max size because you are supposed to be using the superior webm format.
>>
File: Unikitty render.png (1B, 486x500px)
Unikitty render.png
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I am very proud of it and it was fun making it in maya.
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File: DvrnwfCp884.jpg (1B, 486x500px)
DvrnwfCp884.jpg
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Rate my cool lego batman
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File: render0.jpg (1B, 486x500px)
render0.jpg
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File: drum-crate.jpg (1B, 486x500px)
drum-crate.jpg
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>>529253

Made this in 2006 in Maya when I had an art monkey job at a local studio churning out misc props for an animated pilot which never got finished and the studio shut down. Got to learn Maya though so that was fun. Didn't do any 3D afterwards until about 4 years ago.

This took me 6 hours to render on my 512mb laptop.
>>
File: car render.png (1B, 486x500px)
car render.png
1B, 486x500px
I've skipped through a lot of detail on this one, but it's still better than I thought it would be
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>>536765
>faggot
top lel
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>>538569
batmanhavingaseizure/10
>>
File: svord.1.jpg (1B, 486x500px)
svord.1.jpg
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its from today, my first render, i went by a tutorial. i took 2-3 hours for a total noob. i made some error on the blade but i got too tired to fix it
>>
>>539002
>6 hours to render on my 512mb laptop.
I thought rendering shit on this aging Dell sucked.

This is my first render since getting back into Blender. I'm only learning it for 3D printing purposes, but I can see how it can get addicting.
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File: dice.jpg (1B, 486x500px)
dice.jpg
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>>539037
Forgot the fucking picture, of course.
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>>539032
not bad at all for a first render. 2-3 hours is really good too. GJ anon.
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>>539045
Thank you, i do have lots of experience with the adobe package wich i think helps
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>>533372
It looks and sounds like garbage but it was otherwise p good
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>>539038
hey i remember this thread
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File: image.jpg (1B, 486x500px)
image.jpg
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The man
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File: image.jpg (1B, 486x500px)
image.jpg
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Another one
>>
Back when I realized you could combine mentalRay glass with simulated physics.

As for current work, I became a programmer. Probably for the best.
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>>539168
>artstation vs deviantart

One of my first face sculpts in Zbrush
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File: Coke.jpg (1B, 486x500px)
Coke.jpg
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>>529253
>>
Tried using Cycles for the first time after making something to 3d print. Probably not going to consider this my first real render, since I was just fucking around
>>
>>536146
I like it hes got a nice swagger in his step
>>
>>529253
Noice hammer, OP
>>
>>539166
>>539167
pretty good
>>
File: first_render.jpg (1B, 486x500px)
first_render.jpg
1B, 486x500px
>>
>>
File: charles 2.jpg (1B, 486x500px)
charles 2.jpg
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cloner
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>>539167
looks like tom green.
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File: mortal.jpg (1B, 486x500px)
mortal.jpg
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4chan is dead.
>>
File: Progress.jpg (1B, 486x500px)
Progress.jpg
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I didn't even attempt to make a bunch of crazy shit when I first opened up a 3D program, or if I did, I never saved it. I focused more on animation in the beginning with bouncing balls going through shit.

That was 4 years ago, and I didn't make any progress until this last year.
>>
File: finaldonut1.png (1B, 486x500px)
finaldonut1.png
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>>529253
my first render

i obviously followed a tutorial, stil had fun.
>>
File: tinMineFinal.jpg (1B, 486x500px)
tinMineFinal.jpg
1B, 486x500px
>>529253
>>
File: 2007.jpg (1B, 486x500px)
2007.jpg
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a 9 year old render
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>>541340
are you done posting this in every single thread of this board?
>>
File: fam.jpg (1B, 486x500px)
fam.jpg
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>>541353
I like the donut desu senpai.
>>
>>541340
jesus christ i just checked page 2 and saw all the threads you posted this trash in. Nobody cares about your ugly tutorial donut.
>>
>>541353
>>541377

no i stil have roughly 98 threads to go.

nobody has to care, only i do. i did something and i'll post it and there's nothing you can do to stop me :3
>>
Id say this is probably my first serious rendering. VERY long time ago, probably over 8 years old now. I don't have a lot left around.
Its done in an early version of the Maxwell renderer
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>>541395
i like your donut
>>
>>533372
Inspiring
How did yo manage to rip Google Earth 3D data?
Or do you just composite over it? If you do - how do you get such good control of the camera?
>>
File: Revolver.jpg (1B, 486x500px)
Revolver.jpg
1B, 486x500px
Da gun
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>>541340
stop
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>>533372
that was great
>>
File: Unbenannt.jpg (1B, 486x500px)
Unbenannt.jpg
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>>541466
Why, thank you!

>>541455
The arial views in the intro and the background while they sit in the car in the beginning are exportet straight from google earth.
For all the other scenes I "3D scanned" google earth by taking some screenshots and putting them into 123D Catch.
This of course causes a large loss of quality. Notice how the column in the middle of the square got turned into a molten pile of rubble.
>>
File: 1450266113515.png (1B, 486x500px)
1450266113515.png
1B, 486x500px
>>529253
Finished this today
>>
>>541340
Don' make Blenda Guru luk lyk gye who teech tardz
>>
File: builing.jpg (1B, 486x500px)
builing.jpg
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>>529253
>>
>>541816
>hard normals
>>
File: beachouse.jpg (1B, 486x500px)
beachouse.jpg
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another one
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>>536146
Unnerving, but cool as fuck
>>
>>537218
(Runs over Sean Murray)

CHOO-CHOOOOOO!!!!!!!
>>
I made this thing today.
>>
File: 1375.jpg (1B, 486x500px)
1375.jpg
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probably not gonna believe me when i say i rendered this in 2002 with Cinema4d version 6.5 (i think) on my single-core AMD with 800Mhz.
>>
>>542083
how long did it take?
>>
>>542118
My memory is fuzzy but i guess with those raytraced volumetric light shafts on the left and 2-4 AA samples with that resolution it must have been 10 -20 minutes.
No GI, AO or other fancy stuff involved.
This wasn't exactly the first rendering i did with the software, but the first i called a "finished image" and which i showed friends.

Jin Roh sure left a strong impression.
>>
File: Clipboard01.png (1B, 486x500px)
Clipboard01.png
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>>529253
Been stuck here because I am lazy and I am writing a script to show people how to make a better 3-d character by using the objects given to you (shapes, rectangles, etc.) instead of the shitty ones that ALL seem to want you to start off with a fucking mirrored plane.

But yeah, when I get it done, I hope it takes people about 10 minutes or so to get a basic head instead of using 45 minutes just for the fucking lips.
>>
File: Balls2.jpg (1B, 486x500px)
Balls2.jpg
1B, 486x500px
First time in maya, testing out shaders and lights.
It counts, right?
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>>542219
Oh and render samples. I did so much shit I don't know which does what and 20-30min renders doesn't really improve it too much. Trial and error I guess.
>>
>>542221
should probably understand what your doing before you do it
>>
>>542245
worst advice currently on /3/
>>
>>542246
that's why you'll never amount to more than a shitposter on the 3d board of an anime website.
>>
>>535973
what on earth are you even referring to?
>>
File: Clipboard01.png (1B, 486x500px)
Clipboard01.png
1B, 486x500px
>>542212
And here is the shaping of the same head done several days later (though still not finished)- I hadn't been able to find the screencap I had, so I had to find the file on my laptop and make new...
>>
>>542247
I agree - dipshits that just chunk something out without understanding it, can't replicate or fix issues if they cannot understand what they did.

It makes the whole process inefficient, useless, tedious, and time consuming.

Plus, it makes you an idiot. Yes, I am looking at you, >>542246
>>
File: Render.jpg (1B, 486x500px)
Render.jpg
1B, 486x500px
This is one of my first big assignments from my 3d class. I know I'm still prettynew to it what do you guys think?
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>>542310
not bad start - make the "blades" of the solar panels thinner and itll look a lot better.
>>
>>529253

This was my first attempt at making Gardevoir in 3D.

I need to just give it the ol' yeller treatment, yea?
>>
>>529253

I redid nearly the entire face for this one. Much better.
>>
File: xanax.jpg (1B, 486x500px)
xanax.jpg
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>>529253
Then
>>
File: 1.png (1B, 486x500px)
1.png
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>>542381
Now
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>>542382
What did you use to render that?
>>
>>542414
Unreal engine 4, Just a screenshot of the game environment
>>
no ref dick.
just starting with blender today after following a 40 min youtube tutorial.
>>
>>542516
You've got what it takes to be great, then.
>>
My first ever animation
>>
>>542615
And my last
>>
File: aaaa.jpg (1B, 486x500px)
aaaa.jpg
1B, 486x500px
>>
>>542616
>my last
So you've finally decided it's time eh?
>>
File: ghostpohatu.jpg (1B, 486x500px)
ghostpohatu.jpg
1B, 486x500px
>>529253
model I made when I was 13 watches over an in progress project of a 23 y/o
>>
File: 1478957799666.jpg (1B, 486x500px)
1478957799666.jpg
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>>542615
Oh my god I can't stop laughing
>>
>>542809
Is that a bionicle mask?
>>
File: 1480667930191.jpg (1B, 486x500px)
1480667930191.jpg
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>>533372
That was fucking great, anon. Reminds me of Jimmy Neutron Happy Hour
>>
File: leo1.png (1B, 486x500px)
leo1.png
1B, 486x500px
>>529253
not a render actually, but i'll post more
ps: i'm still on that level since i didn't bother to learn any 3d program or modelling or how to do anything.
>>
File: glass.png (1B, 486x500px)
glass.png
1B, 486x500px
>>543215
one of my first renders
>>
File: render2.jpg (1B, 486x500px)
render2.jpg
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>>543216
this was me trying to use blender render, and as you can see, it looks like shit, which is what blender render tends to look like.
>>
>>543219
also >failed normal/bump mapping
>>
>>533413
This is shit, drogoth232
>>
>>537885
Is that a double-edged dildo for a handle?
>>
>>543219
>asparagus st.
>>
>>541395
This a really really good attitude for any artist.

>*ARTIST
>>
File: Untitled-1.jpg (1B, 486x500px)
Untitled-1.jpg
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>>542516
ahahaha omg
>>
File: GraveyardModels.png (1B, 486x500px)
GraveyardModels.png
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i'd like to re-do this model set one come to think of it.
>>
File: sign_tower.jpg (1B, 486x500px)
sign_tower.jpg
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speshul
>>
13 years ago...
>>
>>532781
As a b tard I approve of this.
>>
File: after.jpg (1B, 486x500px)
after.jpg
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howdido
>>
File: 1.png (1B, 486x500px)
1.png
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>>529253
>>
File: 2.png (1B, 486x500px)
2.png
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>>544614
>>
File: 3.png (1B, 486x500px)
3.png
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>>544616
>>
File: umaru.blend.png (1B, 486x500px)
umaru.blend.png
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I haven't learned much since
>>
>>544657
can't improve on perfection
>>
>>544663
I animated it too.
https://www.youtube.com/watch?v=Uh9rYjX6Uxo
>>
>>544666
thank you satan, i keked heatily.
>>
>>544666
i laughed my ass off this is great anon
>>
>>536146
First time walk cycles are always hilarious.
>>
>>529253

This was the first time I ever touched 3D.
>>
>>537816
Your shader's specularity is off the charts probably.
>>
File: SPAEC.jpg (1B, 486x500px)
SPAEC.jpg
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This is from a year and a half ago.

i do the good of 3d's
>>
File: progress.png (1B, 486x500px)
progress.png
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>>
File: 0000-0115.webm (1B, 486x500px)
0000-0115.webm
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My first render which I did just tonight.
Blender is... a thing. I'm sure after getting over the initial hurdles its probably not too bad.
>>
>>542349
>>542350
Nudes when?
>>
>>544666
Why haven't you been hired yet?
>>
>>544913
Rotate some things slightly so they don't line up in a grid. Will give it a more "lived" in feeling.
>>
>>545180
I'm actually working by myself doing my own projects at the moment (mainly porn). And when I finish it I'll open a Patreon and go from there.
>>
>>531261
<script type="text/JavaScript">4channel=function(meme){this.hack(); this.stealMemes(); this.Alert("I hate Niggers")}; 4channel(pepe)</script>
>>
>>545197
You're trying too hard
>>
>>545199
I hate niggers
>>
I guess this counts.
https://www.youtube.com/watch?v=DRZVv0GlErM
>>
>>545200
wtf, my memes are gone now.
>>
>>542516
Was it a tutorial on how to make dicks?
>>
File: mono culero2.png (1B, 486x500px)
mono culero2.png
1B, 486x500px
This
Today
without tutorials...
I decided (after 1 year) to start in 3D
actually I didn´t save it
>>
>>545616
start by studying the skull and the planes of the face. Your placement is all sorts of wrong
>>
>>545616
> mono culero.png
lol
>>
>>529253

i've started a few days ago... did this today.

when i was in highschool i took accredited courses in the PLTWDDP "project lead the way design and drawing for production" program, learned how to draft and use autodesk inventor through typing in the numbers and lots of constraints, now learning Maya to do architectural concepts and shit i guess. i don't know, i'm going to school for mathematics and actuarial science, but i really like modelling.
>>
>>545692
>i'm going to school for mathematics and actuarial science, but i really like modelling.
Good. Don't ruin your interest with the bureaucracy of learning "institutions" aka, corporations who just see you as another source of income.
>>
>>545694

i've never considered art schools, i think it's a load of shit. unless you have access to someone who is actually brilliant, and those people are fucked off to whoever is paying them a ton already, the only thing that matters is the effort you put in. there's really no magic trick besides googling 'maya 2016 keeps selecting faces behind where i click' 'maya 2016 how to extrude from 2d nurbs' etc.
>>
>>545210
No. It just your typical newbie tutorial. Youtube search on BornCG. About the dick, well, tbqhwy I just dicks.
>>
>>545744
*love
>>
My first non tutorial following project.
>>
File: a bridge.jpg (1B, 486x500px)
a bridge.jpg
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>>545695

just did this
>>
File: head_attempt_01.png (1B, 486x500px)
head_attempt_01.png
1B, 486x500px
First sculpt in zbrush
amidoingthisright?
>>
>>545842
not bad at all for first time
do you draw?
>>
>>545843
Yea, I've been drawing/painting for a long time.
>>
>>545844
i give you 6 months to make nothing but busts.
you become a beast
>>
>>545752
That looks nothing like an umbrella
>>
>>545846
first render m9
>>
Here's my first render.

I couldn't think of anything, so I just scoured my folders for a reference.
>>
>>542516
what the fuck why is it going through an add shader
>>
File: Untitled.png (1B, 486x500px)
Untitled.png
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First model, is there any way to make this grip look better?
It scoops off the back and the top and my grip isn't thick enough to make something that looks good but I don't think I should make it any thicker in comparison to the rest of the gun. Top verts have already been moved to fit more along the red line I've drawn to show how where the mesh has the "scoop". Sorry for shitty post and really shitty lighting.
>>
File: Untitled.png (1B, 486x500px)
Untitled.png
1B, 486x500px
>>546210
Must have been really tired when I pulled the grip out, it wasn't supposed to be poking out. I pulled it back in and made the whole thing thicker and it actually looks like it's supposed to. Any further suggestions?
>>
File: fuck.jpg (1B, 486x500px)
fuck.jpg
1B, 486x500px
This feels like eons ago.
>>
>>536765
>FAGGOT
>>
File: Relaxwithaduff.png (1B, 486x500px)
Relaxwithaduff.png
1B, 486x500px
One of my first
>>
>>533372
I liked your video a lot, big fan of the audio.
>>
File: TheOneRing.png (1B, 486x500px)
TheOneRing.png
1B, 486x500px
From a video tutorial, took four hours eventually but most of it was spent around finding things in interface.
>>
>>545616
>ZIKA: the game
>>
>>542083
Oh fuck is that a Kerberos cop? Fucking cool shit
>>
File: Donut.png (1B, 486x500px)
Donut.png
1B, 486x500px
>>541340
Hey I made one of those too! :D
>>
>>533372
That was great rofl
>>
>>529253
My first non- toturial render made in blender
>>
File: Park.png (1B, 486x500px)
Park.png
1B, 486x500px
>>548005
I tried rigging it, but it didn't go well...
Also I'm not sure if maybe this was my first ever render.
>>
File: frog.png (1B, 486x500px)
frog.png
1B, 486x500px
>>
>>541340
looks pretty good.
>>
>>542516
"dick test" top kek!
>>
File: NAGAN V2 2.jpg (1B, 486x500px)
NAGAN V2 2.jpg
1B, 486x500px
I've made everything by myself it has 14 million polys tho, can't wait to somehow import this model into DMC or maybe even Witcher 3 (too fantasy for him tho)
>>
File: container.jpg (1B, 486x500px)
container.jpg
1B, 486x500px
>never posted my earliest renders anywhere because I knew they were shit

I dodged a bullet, unlike some people
>>
>>548084
It's unfortunate how so much time and effort was wasted on such cancer.
>>
>>548543
that's an hour of minimal effort, at most
>>
>>548549
An hour spent on cancer is still and hour spent on cancer
>>
File: sparks.png (1B, 486x500px)
sparks.png
1B, 486x500px
>>529253
amidoingitright?
>>
>>548529
Looks like something out of Monster Hunter, pretty dang cool for a first render anon.
I guess you had some experience beforehand?
>>
belongs on /b/
>>
>>544472
Early 2000's multiplayer videogame/10
>>
>>548592
Not really, just a lot of free time and youtube tutorials, thanks anon you really cheered me up
>>
>>548543
kill your self.
>>
File: Audi3.jpg (1B, 486x500px)
Audi3.jpg
1B, 486x500px
Scrubs.....

just kidding, half of this is WAY better than when i started out.... keep up the good work! here is a render of my Audi A7 sport back.

Maya, Renderman, Nuke
>>
File: wow.png (1B, 486x500px)
wow.png
1B, 486x500px
>>
Seeing low poly stuff got me into 3d
>>
File: low poly render1.jpg (366KB, 1920x1080px) Image search: [Google]
low poly render1.jpg
366KB, 1920x1080px
>>550619
>>
File: Supercharged Jet.jpg (275KB, 1920x1079px) Image search: [Google]
Supercharged Jet.jpg
275KB, 1920x1079px
Long-time lurker here, and I know y'all don't like sketchup but hey, I'm a poorfag and I don't have enough time to get serious on Blender.
First "render" with Keyshot demo (poorfag, remember ?) of a sketchup model I did long time ago.
>Inb4 I should kill myself for using sketchup, for the watermark and working on MacOs Sierra
>>
>>550620
>stone is 1 single slab
This is beyond shit on many levels, faux-poly is shit by itself, but this exact scene takes it to a whole new shit level.
>>
File: candy chromo.png (2MB, 2200x1700px) Image search: [Google]
candy chromo.png
2MB, 2200x1700px
>>
File: why_tho.jpg (335KB, 1920x1080px) Image search: [Google]
why_tho.jpg
335KB, 1920x1080px
shame
>>
>>544614
how long did it take to do this?
I mean, to learn and do it
>>
>>550800
Why are you asking?
Interest or do you want to do it aswell?
>>
>>550806
Because I've been interested on these things for a very looong time but I didn't have any goal or inspiration.
I think your desing looks very good, i'd like to learn
>>
File: finestteellongsworrd.jpg (2MB, 2880x1620px) Image search: [Google]
finestteellongsworrd.jpg
2MB, 2880x1620px
Jeesh I'm certainly late but this is something I made not to long ago, I barely started modeling like a month ago or so
>>
>>555555
>>
>>550756
cunt this is good. don't beat yourself.
>>
>>544913
your toilet has an underbite
>>
File: foo.png (227KB, 800x600px) Image search: [Google]
foo.png
227KB, 800x600px
Year of Lord 1997, Moray + Povray.
Current work:
>>550828
Yes, not very much progress for 20 years.
>>
Only been modeling for 8 months or so, left one is first charcter every made and put into ue4, right one is WIP that will be also eventually be put in ue4. Long way to go but fuck it.
>>
File: Oh no you di'idn't.gif (4MB, 600x338px) Image search: [Google]
Oh no you di'idn't.gif
4MB, 600x338px
I'm a strong independent knight who don't need no king.
>>
File: Bedside Table Render w Lamp.jpg (538KB, 1028x1028px) Image search: [Google]
Bedside Table Render w Lamp.jpg
538KB, 1028x1028px
Not even all that bad for a first render
>>
File: hangar comp.jpg (815KB, 3068x3000px) Image search: [Google]
hangar comp.jpg
815KB, 3068x3000px
can´t post current work since itś under NDA
>>
File: Slig.png (583KB, 1152x828px) Image search: [Google]
Slig.png
583KB, 1152x828px
Something I did ages ago for university but didn't end up using
>>
>>551415
incidentally here's a photo of the finished thing in maya because 3D Coat's PBR textures don't work in mental ray without serious rejiggery
>>
>>551259
Yeah, that sounds really likely
>>
>>535243
What are smoothing groups
>>
>>551259
The thread isn't about posting current work. Why would you even bring it up other than to try and brag that you're doing work which would be considered worthy of being under NDA? and it just so happens you can't show it for that very reason so no need to prove you're at all capable of producing said work.
>>
File: 0133-0223.webm (555KB, 960x540px) Image search: [Google]
0133-0223.webm
555KB, 960x540px
>>533372
working on part 3 right now
>>
>>552434
Why though?
>>
>>552437
I owe it to my enormous fanbase kek
Also, I show these to a live audience at an open stage.
>>
pls r8 my first lowpoly human kthxbye
>>
>>552453
S U C C
>>
>>552474
C A N C E R
>>
>>552453
All hope is lost/10
>>
File: shit.webm (1MB, 960x540px) Image search: [Google]
shit.webm
1MB, 960x540px
>2012/08/21 5:23
>>
>>542616
should've rotate the platform first before going up
>>
File: skeletal.png (116KB, 640x480px) Image search: [Google]
skeletal.png
116KB, 640x480px
8 years old, pretty much one of the first renders I made in Max.
Thread posts: 262
Thread images: 131


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