I'm new to 3ds Max, I've scoured the web for a solution to my problem to no avail.
I'm attempting to use the boolean tool to cut out the silhouettes of animals into an object, but whenever I add a shell to the object, some of the polygons like to spaz out by protruding, extruding, and everything else. I just want them to be flush with the object.
Can anyone help me out with this annoyance?
Use the Knife/Slice/Cut (don't know what you max users call it) and cut it out. Clean up your topology, extrude and bridge.
>>528525
That's because of the topology around the cut. The points "don't know" where to go when you shell the surface if there are ngons around the cut.
You'd probably be better shelling the surface first, then the silhouette, and doing the cut when both have volumes
>>528525
Cute velociraptor
>>528539
:( it's a parakeet