I am going to be using photogrammetry for realistic human models and animation.
Question. When rigging a head for animation, should the mouth be modeled closed, or open?
Open.
>>527977
What if it is already closed, what can be done?
>>527978
cut the middle point
>>527979
Thank you.
>>527978
you can rotate the jaw open in zbrush, sculpt in a mouth cavity, then re-rotate it closed, and clean it up
>>527981
Nice, that sounds cleaner to do.