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I am making a forest like this in Blender (I have the trees yet)

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Thread replies: 22
Thread images: 4

I am making a forest like this in Blender (I have the trees yet) so I need ideas of how to make the floor
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I sure hope you have a hell of a machine, OP because there will have to be a lot of displacement and particles goin on in that scene
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>>523877
Well I thought in make it more simple, like make the ground with a texture and leaves over it but i'm not sure at all about it
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>>523879
dont understand what u want man. u want it to look realistic? then yeah like that guy said u need displacement maps and badass pc. cos putting a texture on a plane with some leaves is gonna look like ur in world of warcraft
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>>523877
Surely thou doth jest? You'd do all that in post

>>523876
>so I need ideas of how to make the floor

Sculpt a plane
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File: andrewNonCRrc1.jpg (1MB, 2046x1798px) Image search: [iqdb] [SauceNao] [Google]
andrewNonCRrc1.jpg
1MB, 2046x1798px
I made this one a long time ago. I think this scene took something like 18GB of ram but if you're smart you could proabably do in a quarter with bigger particle batches and less polys per particle. Plus there's not too many leaves going on in the op scene.
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>>523892
fuck me, can't tell if its cg
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Sculpt a plane but put lots of forest junk over it
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>>523892
Didn't this get used as a splash image a while back
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>>523876
If you want it to look fairly realistic without going full Hollywood you want to use a fairly dense ground terrain with all the major shapes you see there as actual geometry.
Then use deep normal mapping, parallax mapping or a tesselation shader to inexpensibly generate a sufficiently detailed ground texture of a forrest floor.

Not familiar with blenders shader capabilities, but those are the kind of technologies we have that can pull off what you propose.
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>>523916
How can you not immediately see the noise and artifacts?

Not denying it looks very good though.
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hm
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>>523917
do that

>>523934
yeah. That was years ago on 2.5something. I do sex stuff now mostly
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>>523892
The big pebble like stones in bottom left corner and the unnatural grains ruines it, but the rest looks fucking amazing af.
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>>523892
What renderer did you use?
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>>526680
it was cycles. I think that render took like 15 hours on the cpu.
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>>526688
don't render on CPU
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>>526770
There was no choice back then. You either render on cpu or you were limited to your gpu's ram.
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>>526792
>Back then

Isn't that still the case now?
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>>526798
no and hasnt been for years
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>>526799
So then how come I still get messages containing about insufficient VRAM?

I thought when you do GPU rendering it only uses your VRAM.
>>
>>523892
So you're this guy:

http://www.blenderguru.com/competitions/new-blender-competition-photo-realism/#
Thread posts: 22
Thread images: 4


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