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Are /3/ actually archieve something like being an professional

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Thread images: 1

Are /3/ actually archieve something like being an professional animator/modeler on Disney, Pixar, Dreamworks, etc other than shitpost on other people's works ?
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>>523237

You should check out ic.
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>>523237
I'm a CG artist in a major visual effect company. I only usually browse other boards and just came by this one. Honestly, I find it just sad that most people here think they're giving advices but are just wrong.

Even if it's a dead board, you guys shouldn't hang out here if you want to go somewhere in the industry.
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>>524125
a lot of this board is just teens and sad dudes in their mid 20's bitter as shit that they haven't done anything worthwhile or meaningful with their work. Hard to get a straight answer a lot of the times.

There is some decent advice in some of the questions threads and some of the blender anons are useful when you get past the "hur dur, only maya is da best" comments but yeah I agree, take everything here with a grain of salt and don't expect to go anywhere in the industry by hanging out here. This is more of a "what-not-to-do" board
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>>524125
It is all just mindless shitposting and in good fun. At the end of the day we are all friends here.

I hope.
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>>524127

At least it's not a circle jerk like Polycount and the like.

The board has a lot of limitations like you cant post anatomy studies.

People asking vague questions that you could learn in a help file or on a wiki.

If you want someone to hold your hand you wont get far anyway.

The people who post shit work get told they are shit. What do you want to tell them they are great, they didn't put any effort in so why should people with critiques.

I have never seen anyone here say a good piece of artwork was shit. DESU you sound like a noob.
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>>524125
but you didn't debunk anyone advice so until then fuck off
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>>524125
at least you found a way to feel superior
Thread posts: 8
Thread images: 1


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