Hey all
I'm new and have been trying to get this model + two materials into Unreal. I'v been using the tiling/offset tools in the coordinate section of the material editor to adjust the textures.
I run into problems when I try to bake the textures, it always flattens the textures and makes them look bad (and the bake doesn't work).
In all the tutorials I can find they always unwrap the textures, but this seems like a waste of time when I can get just the same results with the tiling tools.
Is there a way to bake textures that have been aligned using the coordinates tools?
Thanks in advance
>>521859
use substance
>>521860
Just tried this but the texture quality is still downgrading after baking