I know it looks like pure fucking horseshit to you more experienced people, but I was just wondering how i remove all the noise. More render samples? or is there a better way?
Done in blender btw.
SMOOTHING
GROUPS
...i don't know what they're called in blender
>>521635
increase ray bounces, samples
Thanks, appreciated!
>>521671
looks like shit
>>521635
Turn on Multiple Importance on lights, use large lights instead of small lights, don't use the default glass shader (don't worry about that now though, but down the line you'll learn how to make your own in the node editor)
>>521636
It's a tiny bit of a nuisance in Blender, you go to object properties, enable Auto-Smooth checkbox, set the mesh to Shade Smooth, then mark individual edges as Sharp
There's a paid add-on that automates all that, in particular when you bevel, I don't remember what it's called though but it's by masterxeon (an on again off again poster around here)
>>521635
Why is everything out of blender noisy as fuck.
>>521689
Because the default settings on everything in Blender aren't very good, and there's almost no presets so beginners end up making ugly looking stuff
>>65330
emissives render caustics ages use----> 1spot a sun may du