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Do you guys have plugins, textures, models, etc that can help

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Thread replies: 20
Thread images: 3

Do you guys have plugins, textures, models, etc that can help me model the inside of a spaceship?

I need to model pic related in 3ds Max for next week and I don't know where to start
>>
>>519723
Here's a cockpit thingy that goes in front of the first pic
>>
All of that stuff can be modeled using primitives, the bend modifier and splines. No plugins needed.
>>
need it for what exactly?
>>
>>519726
Yeah good point, now I'm mostly concerned about the rendering and adding more complicated things to it than just the stuff that is shown on the drawings to make it look pretty nice.

>>519729
an institute project, I study graphic design and I have a 3d class, my assignment was to model and render an scenario and I went for that one. They teach us pretty basic stuff so I decided to ask for some help here to add extra stuff to that project.
>>
>>519731
sounds like you want us to do your work for you.
>>
>>519743
Nope, I want to do this on my own because I want the experience of doing it, otherwise I'm gonna screw future projects. I only want some rednering tips and perhaps textures and extra stuff to add.
Anything could be useful since my knowledge of the program is very basic.
>>
If you dont know how to model that you need to learn the very basics. learn to walk before you can run.
>>
yeah, just use Spaceship Pro Designer 7. It's what NASA uses.
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>>519723
http://www.blenderguru.com/tutorials/create-a-spaceship-corridor-part-1-of-2/
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>>519779
ops using 3ds max ya fool
>>
>>519779
>>519787
yeah, that's not 3ds max but some of the stuff on that tut is pretty useful to me so thanks anyway
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>>519787
If OP can't translate the techniques from a tutorial regardless of the software, then he needs to learn the fundamentals of his software package first.
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File: DOOR.png (136KB, 1366x768px) Image search: [Google]
DOOR.png
136KB, 1366x768px
So if someone still gives a shit about this the door is done
>>
>>519787
>>519815
While it is not 3ds Max, you can still learn about workflow and fundamentals of building such a scene. If you do not know the fundamentals of 3ds max, you should start learning those first before attempting such a project.
>>
>>519927
En-Gons
>>
Google submarine inside images. Use some of them as textures and bump maps.

http://images.travelpod.com/tw_slides/ta01/248/ab6/inside-the-submarine-surabaya.jpg
>>
parasite eve 2 so?
>>
>>519723

there's lots of stuff that could help you out in here:

http://zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository

if you have zbrush you can just export obj's of the files you want. also if anyone can get the free liquid brushes and post em on here that would be great.
>>
If you're just trying to get a render, don't worry about textures. Get a plugin that supports PBR shaders and all you'll have to do is worry about the modeling and setting up your render settings.
Thread posts: 20
Thread images: 3


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