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Where the fuck can i get a good topo base meshes for sculpting?

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Thread replies: 10
Thread images: 5

File: 2016-02-16_23-18-07.png (545KB, 434x470px) Image search: [Google]
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Where the fuck can i get a good topo base meshes for sculpting?
>>
http://opengameart.org/content/low-poly-base-meshes-male-female
>>
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>>518942

http://luckilytip.blogspot.ie/search/label/basemesh?&max-results=3#.VwlvtWf2Zdd

The trouble with base meshes is they always end up looking like the creator made them. I mean look at this fuckboi I made with zbros head basemesh.
>>
MakeHuman is alright.
>>
File: oh god what have i done.png (351KB, 1865x1080px) Image search: [Google]
oh god what have i done.png
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>>518942
make it yourself?
i made this abomination and it serves me well
>>
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>>519165
this is one of the things i did with it, it really doesn't matter to be honest.
a good base does not a good sculpt make
>>
http://wiki.polycount.com/wiki/BaseMesh
I am not a sculpter, so i don't know if these are good, but try them out. Better than nothing.
>>
>>518942
Zbrush already has a bunch of base meshes inside of it.
>>
>>519177
ayyy, people like op don't want an actual base, they want something nearly complete that they can shit tweak/ruin and then claim it as their own.. this is illustrated by the fact that op came to /3 to ask the question. honestly the 'best' topo for a basemesh looks like a playstation 1 character, maybe 100-300 quads in the basic shape of a person, or what is now standard - just using a sphere and dynamesh.
>>
File: 1451911658331.jpg (56KB, 500x375px) Image search: [Google]
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>>518942
>make your own
>start from a sphere and retopo as you go
>buy one from some model site
>use the default human that comes with zbrush

/thread
Thread posts: 10
Thread images: 5


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