Gentlemen, Let's make some TF2 Items.
Basically, New community project is up and called "MAYANN Project' and i'll quickly explain how to create concepts and maybe make weapons.
You'll need the following items installed or downloaded.
>MDL Decompiler Fixed
http://steam.gamebanana.com/tools/5083
>GCFScape
http://nemesis.thewavelength.net/?p=26
>Studio Compiler
http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler
>VTF Edit
http://nemesis.thewavelength.net/index.php?c=178
>Notepad ++
>Photoshop
>3D Max 2012
>3D Max SMD Importer and exports
http://www.wunderboy.org/3dapps.php#max_smd
Now. You'll need to open GCFSCAPE and find your TF2 directory and find this file, if your wondering what that is.
>Materials = tf_textures_dir
>Models = tf_misc_dir
>Sounds = tf2_sound_vo_english_dir & tf2_sound_misc_dir
After you've found tf_misc_dir then extract it to something like RAWS
Now you've gotta search for what you want to replace, Let's say the default bat then you'll search for that it's either a C_ or W_ or V_ if your wonder what that means its basically just your view models which the older files are called World and View but now they are slowly been updated to C_
Once you've found it. De-compile it with MDL Decompiler Fixed or Studio Compiler depending if it doesn't work with MDL as some don't.
>>518446
After this you'll get a SMD File and now you've gotta import that file into 3D Max.
After importing you'll get an option to import animations and the mesh and flip it.
>Animations = Bones
>Mesh = Model
Ignore animations as we want it for concepting and then flip it, if its not the correct side up if you've clicked flip then don't click flip and reimport.
Once it's open then hit Printscreen on the front.
Open photoshop create a image and it should have the size of your montior if you clicked print screen and create that image.
Hit ctrl + v and the image will appear, edit out the bad bits such as toolbars and other shit.
There you go, you've got a picture of the item you want to replace.
Create another layer and lock your reference and begin drawing the item you want to replace it with over the image.
Enjoy :3
>>518447
If you can't read that because your dyslexic then watch this video, it's older video but it should the bulk of how to extract and even compile.
https://www.youtube.com/watch?v=TTY0U8UL8Ts
However somethings may be incorrect, broken or out of date.
Also, As for Photoshop if you don't have a bamboo tablet then just use your mouse to draw.
It's a little harder but its fun!?
If you've got any questions, i'll be on here
https://facepunch.com/showthread.php?t=1513155&p=50062247&viewfull=1#post50062247
OR
https://facepunch.com/showthread.php?t=1494123&page=91
Just ask them there and I'll answer them.
Also, If you want some reference and such for items along with brush packs and such.
https://dl.dropboxusercontent.com/u/8581927/Mod%20Releases/TF2%20Resource%20Pack.zip
>>518446
Just an update.
Another good Decompiler is called Crowbar.
>http://steamcommunity.com/groups/CrowbarTool
Another Tut.
>https://www.youtube.com/watch?v=pNGm0C4yxR8
fuck off ?
>>518446
Can someone sticky this, this is a lot of information about source engine.
Man, that's a lot of information.
fuck OFF
>>518504
I get it, oh that's funny.
>>518446
so this will like let me make items right?
>>518561
samefagging this hard
>>518562
Shitposters. The world would be better off without them.
>>518581
samefagging this hard
>>518600
samefagging this hard
>>518682
samefagging this hard
wtf OP who are you trying to fool
So is anyone working on this or does nobody give a fuck
>>518834
A few people have migrated to facepunch to get help.
About six but not many, still unlimited timelimit for this pretty nice.
I don't trust a man that puts Max and Team Fortress in the same sentence.
>>518446
posted a concept on mayann and they liked it and someones about to model it.
Why is there so much junk? Someone put up an obviously Egyptian hat, there's a pixely map unusual, and one guy keeps making tiny garbage like a poorly made mushroom in the Pyro's eye