When animating one of the most annoying issues I run into is when the feet on my walk cycle clip through the flat ground plane. Does anyone have any tips on how to better animate for a solid looking walk cycle?
For me its the tip of the feet that always goes through the floor, when I try to animate around it and have the toes avoid the floor the animation starts to fall apart and look pretty bad.
>>518359
post a webm or gtfo scrub
>>518359
It sounds like your trying to animate feet using FK which is a terrible idea.
I know that in max if you not careful about what keys you are using, when the program interpolates between them, it's possible that that interpolation will cause your object to pass though the ground plane.
I remember leaning the biped system several years ago, and that always used to happen. If you open up the curve editor and look at the z-plane for example, you can it making a curve that passes below 0 for example; even if the following key is at 0.
>>518386
this
>>518359
Flat tangent handles buddy