IBL and shadows...lets say I have IBL with the "ennis" map. I've attempted to add shadows to this, but it looks unnatural since the lights aren't "in" the IBL map and wont affect the BG.
If I have a HDR IBL (PBR) setup how do I do my shadows?
Is fixed camera angle + invisible ground plane the only way?
>>513198
I guess you could quicky model using primitives the countour of the space where you want the shadows to be cast, set the light to only affect that sppecific object, render it as a separate pass and then mix both images in compositing.
>>513211
It'll only work from one camera angle tho? Because ibl cube is at an infinite distance?
>>513213
Afaik, HDRi's could be rescaled. Then again when I've used those I've used spheres, not cubes, so not sure if it works the same there.
you should leave a link to where we can get the hdr