How do I get rid of this wired thing in blender?
I have the Subdivision Surface modifier activated but not applied. without it, these are normal surfaces. but how do I get it away? Ive deleted all overlapping corners and dots already and connected them but it doesnt help.
Don't know about blender but on 3ds max it is in the bar on the right. Under subdivision modifers you should see a orange color palette next to it to change the color of it.
you probably fucked up somewhere
>>512819
W -> Remove Doubles
CTRL+N Recalculate Normals.