[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Are Ngons okay to use if they are just gaps? Trying to model

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 9
Thread images: 3

Are Ngons okay to use if they are just gaps?

Trying to model stuff with few polygons, and filling the gap with quads/tris would just add more shit.
>>
>>509017
>and filling the gap with quads/tris would just add more shit.

It would not, a N-gon already consists of triangles. Just that the software decided where to put them instead of yourself.

Same as a quad existing of 2 triangles. Do not confuse face-count and tri-count. While polycount technically means face-count, what everyone means by it is the number of triangles on a mesh.
The lines you see on a editable object is called isolines and it's there just for your convenience as a human editor. Your hardware still process the mesh as the collection of triangles it really is.
>>
>>509017
depends if you want to later subdivide
>>
>>509017
For maximum low poly (as in, cellphone games and deliberate pieces of lowpoly art) you should model triangles, for everything else you should quad (which you can go back and design a low poly triangle model from)

Read and understand >>509045's post because it's very good, it's all about the triangles
>>
>>509045
>>509076

I'm modeling in Cinema 4D, though, and there doesn't seem to be any option to see how many triangles a model consists of. It doesn't seem to mention faces or triangles anywhere, only "polygons", which puts quads and triangles in the same category. It does tell me how many Ngons a model has, though I seem to have to find them myself.
>>
>>509095
>there doesn't seem to be any option to see how many triangles a model consists of.
that can't be true, what kind of shit program doesn't do basic fucking statistics?
>>
File: Untitled.png (368KB, 1924x1236px) Image search: [Google]
Untitled.png
368KB, 1924x1236px
>>509095
>>509127
here
>>
File: Untitled.png (355KB, 1924x1068px) Image search: [Google]
Untitled.png
355KB, 1924x1068px
>>509095
>>509549
I'm not helping anymore. figure this shit out for yourself from now on.
>>
>>509549
>>509551

Thanks, bro
Thread posts: 9
Thread images: 3


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.