[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Why am I getting these blurry reflections in Vray? I tried with

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 13
Thread images: 3

File: blurry reflections.jpg (720KB, 1461x1458px) Image search: [Google]
blurry reflections.jpg
720KB, 1461x1458px
Why am I getting these blurry reflections in Vray?

I tried with a blinn and a phing material.
I tried with both a 2000x1000 hdr panorama, and a 11800x5900 and got the same blurry reflections.
>>
File: Mental Ray Reflections.jpg (388KB, 1500x780px) Image search: [Google]
Mental Ray Reflections.jpg
388KB, 1500x780px
Here is mental ray with same material.
>>
Turn off fresnel reflections from the material.
>>
>>506872
>fresnel reflection
Don't have that option for phong or blinn material.
>>
File: vray texture attributes.jpg (403KB, 1434x882px) Image search: [Google]
vray texture attributes.jpg
403KB, 1434x882px
And in theory, when rendering with Vray and using HDRIs, should this always be added when using created textures? To keep everything linear/correct?
>>
>>506884
read the sticky yu0 faggot
>>
Use the Vray Material and not the standard Maya ones.
>>
>>506875
>Don't have that option for phong or blinn material.
Because those materials aren't physically accurate. Did you not watch a single tutorial for Vray? Those two materials are as old as computers, they are not good for ray-tracing.
>>
>>506892
>not the standard maya ones
What's wrong with MILA Materials besides the lack of documentation?
>>
>>506931
MILA is for Mentalray, use that if you're using Mentalray, if you're using VRay, use the Vray materials.
>>
>using v-ray
>not using v-ray mat
What?
>>
What a retoid. If you're using vray use vray mats. Why would you mix mats from an inferior render engine anyway?
>>
>>506989
like putting standard fuel into a diesel car.
Thread posts: 13
Thread images: 3


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.