yo /3/ how do i rig a simple rope like skeleton with physics in 3ds max where i can just pull the controller around and have it wiggle naturally?
tried to find a tutorial but couldn't find what i was looking for (maybe it has a specific name that i don't know)
>>505594
I need a rig that can morph with gravity and movement, for exaple so i can put it in a rope or wire hanging from a character ad have it wave around as the character moves. anyone know how or where i can find a tutorial?
Idk why you would do this in Max when Maya does it so easily and gives you so much control.
>>505705
This....
If you really want to do it in max you can fuck around with the stupid fucking physics system using a shitload of constrains for each bone.