Probably the hardest thing for newfags to learn is lighting.
So what we are going to do is upload our lighting rigs in scene files like .blend or .3ds etc.
It helps out the newfags to dive into lighting and helps us out via learning the techniques of others.
Not mine but a pretty useful three point lighting set up. Recommended for beginners:
http://www.blendswap.com/blends/view/3836
Also a blendswap link:
http://www.blendswap.com/blends/view/74897
A more proffesional/studio setup.
Bumping my own thread because this thread could be useful
Instead of just dumping the scene, could you explain why the set up is the way it is and what the reasons are behind it? The science of it and all that shiz?
I can mimic the same set up as other people but I never get to understand why, just the how.
>>501514
Look up photography lighting.
lighting is stupid
just make all your materials emmisive
>>501514
This is why. https://www.youtube.com/watch?v=m-N149FMlWk
Pic unrelated, I really need some /3/ appropriate eye-catcher images
>>501444
Checked
>>501527
This
>>501530
Full_retard.jpg
Learning studio lighting and how various materials react to light (Reflection, refraction, IOR, translucency, etc) is the best way to become great at it. Working with real-scale sizes also helps the engine calculate all the virtual photons correctly!
This video is vital
https://www.youtube.com/watch?v=P6UKhR0T6cs
You guys should check the challenges and videotutorials on this site: http://www.3drender.com/
And while we are at it you might want to look into linear workflow and gamma correction.
5 point lighting setup
Not strictly lighting, but this may be useful to some: http://www.blenderguru.com/articles/blender-101-modifier-encyclopedia/
This might be useful to someone: https://vimeo.com/channels/lightsurfrentuts
>>501771
oh fuck, that's great.
more please.