Quick question: How do I make this edge look smoother without adding unnecessary polys? Could this be fixed with normal maps? I'd like to have this in UE4, no idea how it handles smoothing and such, but I don't want it to look blocky.
Are you using Blender? If so, Google "smoothing groups in Blender", it's a tiny bit obtuse and I don't feel like explaining
As for UE4 specifics, google that too; "Smoothing groups in UE4"
I see what you're getting at, but it's not quite what I want, I think. tl;dr of what I found was "use Edge Split modifier with Mark Sharp", but that seems to be used more for defining sharp edges than softening sharp ones, pic related.
If I just set everything to smooth, then it becomes a blobby mess.
I guess a better question would be, "how do I better control how smooth is smooth"?
>without adding unnecessary polys
you add more polys than you have because that many is way below the amount needed for a smooth look unless you have pre-baked textures with really well placed alpha maps.