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Can we make a mars exploration game ?

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Thread replies: 215
Thread images: 55

Can we make a mars exploration game ?
>>
Just make procedural environment and a mars rover robot that basically is a slow car.
>>
>>495650
I was thinking more like an astronaut exploring the mysterious structures of mars.
>>
>>495651
>mysterious structures

>rock formations
>>
>>495649

Knock yourself out, if you want /3/ to collaborate on it then you need to organize everything. Do not allocate any of the planning to anyone else, because nothing will get done.
>>
>>495652
With a spooky plot twist perhaps. Radioactive storms, mysterious caves, creatures that crawl at night and stuff like that.

>>495653
Absolutely true. Even then there is so much you can progress with online organization. Although the first step would be to find people that are interested in the subject.
>>
Horror theme please, i need spooky kooky shit
>>
>>495655
Gotta make sure we got a horror going on without going full retard.
>>
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I'm in if it's horror.
I can model, texture and use Unity.
>>
Have any in depth though on a plot, mechanics or gameplay yet? Just going to wander or will you have a plot and story? Sci-fi or realistic?
>>
>>495654
So it would possess elements of survival? And focus on environment? How do you want the hand to go? Just survival/escaping mars, searching for samples/expedition or plot driven
>>
>>495666
>>495665
It could have a simple story like:
>man mission is sent to mars
>they crash
>ship goes through the ground into a giant hollow cave below
>only player is alive
>end up having to explore a giant network of caves to find a way out (randomly generated perhaps?)
>find monsters and shit (pure stealth or some sort of combat?)
>eventually manages to escape using an alien ship
>get to Earth
>something was sleeping in there with you
>fin
Cliche as hell, but it could be fun to make.
>>
>>495667
Cliche wouldn't be bad, but I'm not sure of the skill of who all will get involved (I'm not op) but depending on that would the alien/horror events be scripted or based on a creature a.I. honestly that plot doesn't sound too bad and could be built on
>>
>>495669
Some simple AI would work, especially if it will be just stealth.
The creatures could have movement based vision.
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>>495669
After seeing this, I'm thinking of keeping it cloverfield style. As much as people hate shaky cams and Xtreme motion blur, it helps better to sell it as realistic.
>>
>>495692
What if the player views the game though a damaged camera on the character's helmet?
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>>495697
Yeah. Either helmet view through damaged, dirty glass or cam view with a glitchy, noisy recording.
>>
didnt we already do a mars exploration game? Had a working car and a wacky obstacle track or something.
>>
>>495700
that was just a driving game that took place on the moon, simply because we had a moon terrain ready. it wasnt meant to be an alien planet exploration game.
>>
>>495664
that doesn't look like a planet surface, that looks like a closeup of Lena Dunham's inner thigh
>>
>>495723
whats the difference ?
>>
why not make a mars exploration horror movie?
>>>493333
>>
>>495750
> horror movie
Interactive is always more fun.

Cum on fagets :O Does nobody know to script in Unity ?
>>
>>495754

Sure, but I'm busy on my own project and you guys haven't organized anything so I don't have any faith in your project.
>>
>>495754
Why not unreal engine
>>
>>495755
> you guys haven't organized anything so I don't have any faith in your project.
Coz we don't even have a crew yet. Not one person in this thread said they can code or script.
We can't do shit with just modellers.

>>495757
Much more complicated. Animation system is a mess and prefabs are easier to transfer than blueprints. This should be a lightweight game.
>>
>>495649
>mars exploration game
so you want to make a game that takes place in the mojave desert?
>>
>>495785
Yeah. With ayyliens.
>>
http://steamcommunity.com/groups/GAM3ON

Join the fun
>>
>>495758
I can code a bit using Unity's javascript and the default scripts (first person char controller, camera follow, etc) that come with Unity5 are much better than the ones that came with 4.
I'd rather be modeling, but if there's no other coder I can try something.
>>
>>495786
so the mojave desert with mexicans?
>>
>>495790
Can you do animation walking with keyboard & animation transitions ?

>>495791
Slightly different aliens
>>
>>495792
>Can you do animation walking with keyboard & animation transitions ?
I've done it before, so I can try. Depending on how we're doing this I might have to code the whole char controller from scratch.
>>
>>495794
I'll give you the FBXs with run cycles and interaction anims, you'll make it so when the character presses W, it will run and use the animation and like when you press E it will play the interaction animation.
>>
>>495796
So is it gonna be first or third person camera?
>>
>>495758

>Coz we don't even have a crew yet

So? You can't plan a game without a crew? This is EXACTLY what I mean by
>you need to organize everything.

You make a plan, then get to work. You cannot make things up as you go along, you need to have at least started the game design document in some way shape or form.
>>
>>495797
First. More like helmet view

>>495798
Actually you're right. I'll get right on that.
>>
>>495798
the design is already started.
the concept is made, the idea is there.
next step in the process is to storyboard it.
who's on storyboard crew?
>>
>>495754
we had a failed game thread just a few weeks ago. producing some sort of movie seems easier and therefore like a more realistic goal to me
>>
>>495804
You just volunteered.
>>
>>495804
> storyboard crew
Well we've only started brainstorming

>>495805
Movie is much harder to do as a collab.

Hold on i'm about to post a few things
>>
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/3/ Game Project :

Game Plot : Survival & Horror & Exploration

Concept References :

https://www.youtube.com/watch?v=CpVnot2u5B8
https://www.youtube.com/watch?v=twuScTcDP_Q

Alien References :

https://www.youtube.com/watch?v=T-GKHzRcbAM
https://www.youtube.com/watch?v=jPE00A6b9TY

Asset list :
Shuttle (immobile, dummy prop)
Mars Shelters (interactive)
Mars Rover & Vehicles (Interactive & Animations)
Astronaut Suit (only models, textures)
Landscape Assets : (Mars terrain & Simple rocks)

So far this is the starter list to get the basics ready. If we get to this stage, we can add the rest piece by piece over time.
>>
>>495809
>Well we've only started brainstorming
horror game with ayy lmaos on mars.
make doom 3 without the weapons and aliens instead of demons.

brainstorm complete.
>>
>>495820
gotta have a story as well....

http://www.grimfandango.net/features/designer-diaries/thursday-july-14-1995

read that.
>>
>>495820
Someone model an ayy lmao. I volunteer rig and animate
>>
>>495813
Unity guy here.
First build, just putting everything in place:
http://www.mediafire.com/download/ifk3srf2s05s4z9/spooky_mars_game.rar

I used Mars's gravity (provided by google), but the controls don't feel very good with it. So, will we stick with it or change it back to Earth's and give some in game explanation as to why?
Also, everything you see here is a placeholder, as soon as people start making shit I can put them into the game.
>>
>>495848
tfw 64bit only build and im on 32
>>
>>495848
hey brahhh

that looks pretty good man, it needs a jeep brahhh

looking nice dude.
>>
>>495848
Gravity?
Base has artificial or
I ain't gotta explain shit or
Space suit has increased mass to stimulate earths gravity on the occupant
>>
>>495848
please implement mouse capturing. It's a pain in the ass watching my cursor dance around my other two monitors.
>>
>>495848
yeh, make 32 build pls c:
>>
>>495823
>needs story
hahahahahahahahahahahaha.
moba.
>>
>>495891
>increased mass to stimulate earths gravity
that's not how gravity works.

the gravity explanation:
>after an attempt to terraform mars, a project was started to make it safer for human bodies in terms of gravity. so we decided to place a gyroscope the size of manhattan in the planet's core made of out radio waves sent from orbiting satellites. this is what attracted them. before this technology, they had no interest in our "primitive" species. all attempts at communication were futile. they were not interested in talking. they only wanted us stopped, for they feared us. they were a sort of silicon based lifeform, merged with their own machines. carbon based, such as us, were a threat to them. we found a log on one of the dead which we were able to decipher. it seems language is universally rooted in the same basic structures, at least for these beings. we learned that they've encountered 757 carbon based lifeforms and have eradicated them all. they are a cold and violent bunch. we also learned that they call their kind "arto-yam-yam lo-mi-ah-ool", we just call them ayy lmao for short. we know only one thing for certain, it's not safe on mars anymore. our base is infiltrated and our life support systems are at 37%. both backup generators were taken out in the last skirmish, along with the others. i'm the last one and the ship back to earth is days away. i have no weapons, no defense, no way of knowing how many remain or even how many are inside. survival seems far, like trying to sail into the sun across the ocean. i must be quiet. i can't alert them...
>>
>>495649
Do you have enough data to make one? A drone exploration sequence would be useful for reference. As for martian physics, you need a lot of digging up in the archives for that.
>>
>>495923
Doesn't have to be Mars. I can just be an alien planet exploration game.
>>
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>>495924
We can make any planet or terrain we want. The rest is just FPS gameplay
>>
>>495649
A Venus exploration game would be much more interesting; Mars is just another small rocky ball with a little bit of water as a bonus.
Venus would give much more room for gameplay elements while retaining realism: It's got dangers that require skill and management to survive.
Not to mention that we've only seen a few short-range photographs of Venus's surface, so the game designer actually has freedom to make up stuff.
>>
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>>495935
> Venus
We can do that too.
>>
>>495935
>management
That word heavily invites feature creep. Be very wary of that.

Plan all the mechanics beforehand and cut the ones that don't work along the way.
>>
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>>495887
thanks

>>495909
>>495886
Sorry, next update I'll make a 32bit build.

>>495894
I forgot to hide it, will be fixed in the next update.

>>495912
>they call their kind "arto-yam-yam lo-mi-ah-ool", we just call them ayy lmao for short
Pic related
>>
>>495941
are the space suits gonna be lined with glass?
'cause you know, sulfuric acid atmosphere.
>>
Alright, to help clear up some technology topics, when will this game take place? How far in the future should it be to justify the technology or should the date be left ambiguous
>>
>>496010
It's better to keep it ambiguous, but I'm thinking something like 2050 or something like that considering that we might have a Mars base (or Venus, or whatever) and cars and shit.
>>
>>495649
>A videogame based on driving around walking on a lifeless rock trying to find life
Why don't you just play mgsv or some shit. Spacefags truly are the cancer of this generation.
>>
>>495667
So basically this thread is about making "The Martian" a video game?
>>
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>>496023
At least this is a team of people working together for their own pleasure to be unified and create a single work that they will all be proud of, people that shoot others balloons down are the real cancer of this generation.
>>
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>>495935
>>495941
I hope you're bringing lemonade to the hottest planet in our solar system. Because it's hot. Like your mother. The hottest.

Also acid rain.
>>
>>496063
The Martian, but with ayy lmaos.
>>
Making a car in unity is stupid easy, and the terrain plug in makes terrain stupid easy. This is like a 30 minute project.
>>
>>496150
modelling a car and creating every other asset is hard
>>
No guns please. I would say no weapons, but I think small melee weapons could be useful should we want to include them while still maintaining a "helpless" scare factor like in Amnesia.
>>
>>496154
Nope. You only get to run away from the creepies
>>
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>>496151
Speaking of cars, what do you guys think of this?
I'm thinking about making a simple rig for the suspension to work properly in game (visually).
Also, anyone up for texturing this bad boy? As I said before, I like modeling more, but it seems that I'm the only one who can code in the slightest in this thread, and there's some more things I want to add to the game before I have to implement mechanics and start adding assets and shit. It's already unwrapped.
>>
>>496160
Looks like a moon buggy. Gimme !
If you're using Unity I'll just prefab it and send back
>>
>>496161
I am, but the parts are all joined into one object, I'm still figuring out how I'm gonna make the suspension move in game.
But you can get it as it is right now here:
http://www.mediafire.com/download/csuoyr2t184pgko/SpaceCar.obj
>>
>>496160
tires should be metal bands instead of rubber as the atmospheric pressure difference will destroy the tires.
>>
>>496162
Can't you do blendshapes ? Assume the positions of high and low suspensions for back and front, import all of them as FBX blendshapes and just lerp them depending on the car.
>>
>>496164
I've never used them with Unity, but good idea, I hadn't even thought of that.
>>
>>496165
Blendshapes are life. Also I'd look into ripping off readymade assets with suspensions and figure out how they did them. If you can find any ofc.
>>
>>496166
I know how I'm gonna code it now, by default Unity's car script just moves the wheels up and down, so I can get the wheels' positions or maybe even check when it uses the suspension to make everything move.
>>
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New update.

http://www.mediafire.com/download/gzuiy11x9064d2u/spooky_mars_game_build2.rar

What's new:
>32bit build
>locked and hidden mouse cursor (press Esc if you want to see it for some reason)
>back to Earth's gravity
>A car you can drive by walking up to it and pressing "E" ("Q" exits it)
>a new terrain so you have more space to drive around
>TONS of new and exciting bugs!
This shit was a nightmare to code, the car fucks up once you exit it, but you can enter it again and it will be like nothing ever happened.
Most of the problems here stem from the fact that some of these default scripts weren't made to be used together, let alone patched up with some poorly coded javascript (provided by yours truly). Some good coder could probably make this work, but they would probably just make their own character controller scripts.
Anywho, I'm moving this forward so you guys will feel motivated to create assets, so get on with it!
>>
>>496311
Looks cool as fuck tho m8. If I were you, I'd just kitbash readymade scripts and try to make em work.
>>
>>496316
Thanks.
That's exactly what I did, I would never be able to do all this shit on my own.
>>
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>>496320
I didn't realize the idea catched on. I'll do some lowpoly of these things, prefab them and post mediafire link here.

Also can you add some red fog for the next build ? Lets get some atmosphere going on.
>>
>>496321
Nice.I'll be waiting.

>Also can you add some red fog for the next build ? Lets get some atmosphere going on.
Sure
>>
>>496326
Modelling part is done, doing materials now
>>
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>>496336
>>496326
>>496321

Here it is. The interior textures are placeholders, but the place is roughly UVd. All the interior details should fill up the place.

http://www.mediafire.com/download/nc33nl4loh473ta/Mars_Shelters_PREFAB.unitypackage
>>
>>496361
Neat.
>>
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Marsbase Alpha: MMO Edition
>>
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>>496311
>Downloading anything with an .exe file from 4chan

Have you guys not learned?
>>
>>496375
learned from what?
>>
>>496377
Lostboy.exe.
>>
>>496361
Solar panels are a nice touch
>>
>>496373
Oh man. Imagine if it was a multi game and people were collaboratively working for mining and building shit and fighting off creatures on a massive scale.
>>
>>496413
This post embodies feature creep. Careful
>>
>>496413
this is probably way too difficult to do
>>
>>496413

It's funny how you can so easily spot the one post where a /3/ project dies.
>>
>>496413
for that we could just simply make it like a rimworld then, pls don't kill this project m8
>>
>>496085
>>495941
Not in the craters at the poles. They're saying it's freezing down in there, as light never enters. That might be a good place to set a game on Venus.
>>
>>496320
I wish I were better at modelling in Blender to help you out. With anything. Making stuff like this is precisely why I started learning this fucking software.
>>
< do you guys think is illegal to make a game out of this pinball machine? -pic related
>>
>>496413
AEIOU
>>
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>>496445
venus is a constant temp planet wide.
>>
>>496454
*Citation needed
>>
>>496448
You do not own the rights to it. So yes, it would be illegal. But nobody will hunt you down over it unless you're extremely unlucky.
>>
>>496450
>>496431
>>496429
>>496426
>>496421
I was just wishing out loud. Having dealt with Unity multiplayer projects, I know what a painstalking and dreadful process it is which is buggy and doesn't really work. I think the alien planet survival is going on track with the way it is.

>>496326
Hey man, did you get the assets ? It's all prefab'd with interiors & exteriors and ready for ingame use.
>>
>>496466

>survival

You guys need to lock down exactly what you mean by that. Because I feel you all have different ideas of what that word means.

Are you doing:
A) A linear exploration game like Amnesia
B) An open world exploration game
C) An open world survival game where you need to acquire/craft resources
D) ????

Because based on the posts in here it seems that different people have different ideas.

OP?
>>
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>>496468
Basically here's the challenge : You need to survive on this alien planet, for this you need several things.

Water ; You need to go out and get water periodically because this is the primary thing your survival depends on. You extract dirty water back to the base and the machine will filter it for plants and your consumption. There can be a water supply indicator and when it gets low, you will need to search new locations for water. These locations are in dangerous places because they might be crawling with crabs, worms of some other alien shit

Secondly, you need to harvest minerals. This is like a secondary quest but when you harvest enough materials, the machine back at the base can craft them into stuff like vehicles, tools and very basic weapons. Some missions can be impossbile to achieve without these tools which will force the player into doing these tasks.
>>
>>496476
Great just another early access survival game.
>>
called life
>>
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>>496483
> hurrr its not an original game
Name one modern original game
>>
>>496476
needs more memes
>>
>>496454
My mistake. I was thinking of Mercury. I forgot about Venus' atmosphere and it's crazy fucking greenhouse effect.
>>
>>496487

I can't be the only one sick of the dreary grind of survival games and appreciate well crafted experiences instead?

Besides, all those mechanics and balancing issues are over complicating a game that needs to be as simple as possible since it's a collab project between randomers.
>>
>>496492
> I can't be the only one sick of the dreary grind of survival games and appreciate well crafted experiences instead?
Give an example instead of being a total cuck

> Besides, all those mechanics and balancing issues are over complicating a game that needs to be as simple as possible since it's a collab project between randomers.
It would make sense if we didn't begin and start building game assets already with 2 Unity coders doing scripting and the rest doing modelling, texturing and stuff.
>>
>>496495

Give an example of what?

You want me to say
>compare Minecraft to Metro 2033
?

>it would make sense if we didn't begin and start building game assets already with 2 Unity coders doing scripting and the rest doing modelling, texturing and stuff.

How so?
>>
>>496496
give me an example of well crafted experiences

> How so?
We have one working the mechanics and posting these : >>496311
And we have another guy from /g/ thats doing scripting in Unity, you can find him on the steam group members page.
>>
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>>496448
>mfw I thought it said 56 Ebola at first.
>>
>>496401
this isn't v though.
>>
>>496497

Mechanics implementation and scripting is the same thing...
>>
>>496500
I see that you're just here to shitpost. We're not making Crysis 5. These guys make it work somehow. It might fail, or it might succeed but it's a learning curve for everyone and everyone is getting more experienced in their field by challenging themselves to create something. And to my amazement it's going good. So I can't really see the motive for your bitching.
>>
>>496501
>I see that you're just here to shitpost. We're not making Crysis 5. These guys make it work somehow.

I just informed you that scripting and mechanics implementation is the same thing, why are you so hostile? But fine, I'll keep my advice to myself and you guys can feature creep up the fucking Grand Canyon and never finish it. Just like last time and the time before that and the time before that and the time before that.
>>
>>496502
I told you, those guys can do both scripting from scratch and mechanics implementation. It's a basic level scripting, but we don't need advanced stuff, because we are not making an advanced game. We also bought assets from assetstore and we're converting it into custom character assets as we speak.

Feature creeping won't do shit since everything is eventually up to the coders and modellers which I happen to be a part of. We are the natural filters and we will make sure the game doesn't go full retard. We can code, model, rig, animate, texture and make things work.

You should definitely stay out though. We don't need a shitposter with zero contribution.
>>
>>496503
>Feature creeping won't do shit

Famous last words.
>>
>>496504
kthxbye
>>
>>496311
Do you have steam btw ?
>>
>>496455
see
>>496454
>>
>>496454
Venus is a constant temperature over time because its orbit is locked with its rotation, but the variations in the surface, and indeed the fact that half the planet never faces the sun, means the temperature over its surface is different.

I think that's what you meant though
>>
>>496534
no.
i meant that it's the same temp because the thick atmosphere doesn't allow for the heat to disperse like other planets.

the source is on the pic.

venusian weather is not like anything else.
>>
Hey guys, another update is here.

http://www.mediafire.com/download/97ax8xkxhd40fll/spooky_mars_game_build3.rar

I watched the Martian yesterday, and those amazing visuals made me want to delete my shitty terrain and make a slightly less shitty one.
If someone can sculpt some mountains and rocks with a similar style as the one I made it would be great, it's hard to get some variety going with just one rock stretched and rotated in every possible way. I think it's around 1.5k polys if you're wondering.
And I added a little music to liven things up a bit.
>>496361
Your shelter looks great in game, man. Now we need to populate it with stuff.
>>496517
id/neoraptor19
>>
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>>496635
Fuck, I forgot the screenshot.
>>
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>>496636
>>496635
I really liked the look of these mountains.
>>
>>496455
Sorry, you need to learn how to read first.
>>
>>496635
I'm glad you liked the shelters :^) Didn't get a chance to try em yet. Can you add me on steam btw, I sent you an invite.

>>496639
I'll give it a shot at those rocky structures.
>>
File: Capture.jpg (41KB, 970x460px) Image search: [iqdb] [SauceNao] [Google]
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that building must be pretty dusty. here are some covers for the openings with cloth sim.

will probably need to change acceleration directions depending on how you oriented the building.
https://mega.nz/#!Hs5UBJoK
>>
>>496727
fuck me this is the right link with key.

https://mega.nz/#!Hs5UBJoK!8zxOw-g2bLENXx6U8Pi-h0XoJZ1b9oeJ0ePdSHmthhI
>>
File: Helmet.jpg (550KB, 1791x2577px) Image search: [iqdb] [SauceNao] [Google]
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>>496727
That thing will probably need glasses rather than plastic slides. But you can make those slides for interiors to seperate the vegetation room for oxygen and the rest.

Added a new cliffy structure for mars landscape and a helmet for the player view. Gets dirty over time when you walk outside.
>>
>>496751
Make the goggle wiping feel as physical as in metro 2033 and you have gold on your hands. Goooold
>>
>>495649
What if it already exists? (It does) Learn to use google.
>>
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>>496751
>no windshield wipers
You had one job, NASA
>>
>>496756
It doesn't. Who cares if it did anyway? Why do anything if someone has done it before? Is that your attitude? Everyone has done everything before. So fuck off.
>>
>>496782
you should, making a game you want to play does not mean people will play it
>>
>>496755
What does it look like in Metro 2033 ?
>>496762
This is funded by Elon Musk maybe ? I can even put a logo on the helmet glass
>>496791
This is inspired by the recent mars mission that discovered water on mars.
>>
File: P34oLLr.gif (2MB, 600x350px) Image search: [iqdb] [SauceNao] [Google]
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>>496796
This one is better but too big.
http://i.imgur.com/U7pwMHY.gif
>>
>>496802
That may be doable but I was thinking to make it call of duty style. Coz whatevers on your screen will be out of focus, since you're looking at far away in a distance. So both the helmet, and the dust should be lens blurred.
>>
File: Helmet.jpg (501KB, 1920x3620px) Image search: [iqdb] [SauceNao] [Google]
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>>496805
>>496802
>>496751
Aaand here we go. It's all blurry and cuck now.
>>
>>496817
>a game with a shitty "goggle" overlay
>implying that's the view you have while wearing goggles
put on a pair of goggles and realize you have no difference in vision except more glare unless they're polarized.

that overlay is fucking stupid and every game that's ever used one is fucking trash.
>>
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>>496817
>>496751
I was thinking of something more like this, but with cracks and dirt and the wiping mechanic from metro.
>>
>>496826
I have googles here and I can see the edges of the plastic in my peripheral vision. Also whatever dirt or crack you have on your googles will be out of focus and blurry. Calling something "shit" isn't an argument.

>>496828
I think we can do wiping automatically or by hand and it can leave those wiping streaks. We can also put some projection like oxygen and battery level indicator. Any idea on how those should look like ?
>>
File: Untitled-1.jpg (145KB, 454x340px) Image search: [iqdb] [SauceNao] [Google]
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>>
File: horseshoe ayylien.png (3MB, 1215x762px) Image search: [iqdb] [SauceNao] [Google]
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>>496476
The crab in your pic gave me an idea.
Before I put any more work into this, what do you guys think?
This is only the armor, I still need to make the body and I intend to make the legs proportionally as large as a scorpion's.
>>
>>496844
maybe make the tail longer (like 3 sections) , and add a bunch of legs (like a millipede) if you want to make it scarier.
>>
>>496844
Looks ayylien to me. How is it gonna move tho ? is it gonna move like a worm, like a snake, like a mammal ?
>>
>>496828
i think this is cool,

as for cracks, no I mean it is outer space then why the helmet?

scratches, yes
>>
>>496844
looks ok, but the mid section is a bit too flat, little room for a body and small legs
>>496854
same all those fuckers move i imagine, with tiny legs underneath the outshell
>>
i can hellp in the Development of the game in terms of LORE i could do a modder suport like skyrim has so people can mod the game it would be awesome if you think about it we could have a large comunaty of people modding at the nexus or steam what do you think about it!
>>
>>496829
>argument
there was no argument.
i was stating facts.
i never said you should reply.
learn to listen to your superiors.
>>
File: horseshoe ayylien1.png (3MB, 1120x840px) Image search: [iqdb] [SauceNao] [Google]
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WIP of the body, don't worry I'm going to extend it later so it's actually connected to the tail.
yay or nay?

>>496854
I want it to be fast as fuck and crawl on walls and shit.
>>
>>496969
I'd get rid of the eyes and mouth. It's like trying to look like earth animals a bit too much. Different sensory organs with different shapes might look cooler.
I like the form of its shell though. It looks creepy and hostile.
>>
File: Terrains.jpg (795KB, 1680x1144px) Image search: [iqdb] [SauceNao] [Google]
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Meanwhile I'm working on different terrains. They are all seamless with normals and heightmaps.

I'll pack em up as soon as the Unity guy comes again.
>>
>>496972
I'm here, I'm actually the one working in the monster to take a little break from programming. I already put this cliff >>496751 and the curtains to the game >>496727
But send me those textures and I'll put them in there.

>>496971
Yeah, I'll save that one and start a new one that looks more outlandish to see what looks better.
>>
>>496973
Dewd open ur steam :V Wasn't even sure if you left the project or not.

I'll post the textures here in a few mins
>>
>>496977
haha I don't open steam very often, thanks for reminding me
>>
>>496972
i like it,and im glad its not all red
>>496973
monster?
>>
>>496986
see >>496969
>>
>>496969
eyes are bit much, give it bunch of antenna
>>
>>496971
https://en.wikipedia.org/wiki/Evolution_of_the_eye
>Complex, image-forming eyes evolved independently some 50 to 100 times
i think it's not unlikely for them to have eyes

>>496969
those eyes do seem a bit useless though, because they can only see the ground. they would have to be placed on top of the shell or something
>>
>>496999
Then perhaps it can look like a different eye.
>>
Textures are here. Go crazy.
http://www.mediafire.com/download/rfi75ya219zch95/Terrain+Textures.rar
>>
>>495649
just play Red Faction
but i can see someone making an entire Mars world open for an entire modding community to edit how they please, placing bases. that sounds cool
>>
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In my defense I just want to say that, unlike Ridley Scott, I at least tried to make it not look like a vagina.

Anyway, the things on the sides are not eyes, they're more like organs that sense vibrations in caves or whatever. Basically they can only see you when you move.
>>
>>497150

I like the mouth part, but I dont like the yes, or what looks like eyes. with those eyes it almost looks like a human.
>>
>>497150
Those none eyes really look like eyes. And saying they're not won't change that sadly. You will have to make some modifications to get away from that.

Otherwise: neat.

Will we even see the underside much? Hoe will it attack?
>>
>>497169
>>497161
I'll see what I can do about the "eyes".
As for attacking, I was thinking something like it jumps on you and grabs your helmet trying to break it and eat your face.
>>
>>497150
get rid of the none eyes, they make it look comical, as in frozen in some child like expression
you have to be careful when putting human facial features on non human creatures
>>
>>497150
>>496969
>>496844
Will this be one of several ayyliens? Honestly can't see them being very scary.
>>
I know it's a bit early, but has anyone started thinking about music yet? I'd be happy to make a few demos, what do you guys think?
>>
>>497257

It's never too early for atmosphere. If anything it'll inspire the artists to get a more cohesive tone to their work.
>>
you might want to give a try to music maker jam App for windows 10, ios and android. lets you create lots of fine music based off samples.
>>
>>497258
Alright, If some of the people involved give me a few ideas- mood and tone they want, and maybe what sort of direction they want me to go with the instrumentation (electronic, or acoustic - even elements from orchestra?), and I'll start work on something.
>>
>>497261
I'm thinking more atmospheric than digital.

https://www.youtube.com/watch?v=90gID2mLPZA

https://www.youtube.com/watch?v=R3yD07Ls00Q

The first song especially is like the soundtrack of fucking hell itself. If you wanna create a sensation of horror, go with that.
>>
>>497150
We are so used to seeing the same eye formations with the same facial sensory organs with the same proportions. If you wanna break that resemblence of earth animals, you should stretch the concept around and go with disproportional forms. Otherwise it might just look like the things we found under the oceans.
>>
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Trello is really good for keeping organized and knowing what needs to be done. You can create a task like "make a moonbuggy" and put in all the steps like modeling, texturing, animation for the wheels, and programming the controls. Then you can check off the steps as they are finished, and everyone can see what needs to be done and how they can help.

Trello is also free.
>>
>>496969
Make a bipedal version that looks sort of like a Kabutops/Xenomorph hybrid
>>
>>497367
I was thinking of something a bit more like this.
But the bipedal version would work if this one is the facehugger.
>>
>>496817
>>496727
>>496636
>>496844
>>496969
Nice work guess I'll try figure out something too
>>497150
It looks good too.
>>
Please add text-to-speech like Moombase alpha. It doesn't even have to be multiplayer just add it for sheer enjoyment
>>
File: screenshot2.png (2MB, 1591x889px) Image search: [iqdb] [SauceNao] [Google]
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New build time!
http://www.mediafire.com/download/7o8hd99f66z7605/spooky_mars_game_build4.rar

You can see pretty much everything that changed so I'm not gonna bother typing everything here.
To use the sliders press esc to show the cursor.
>>497406
I looked into it today and it seemed simple enough, but I couldn't get it working for the life of me. If you know something about it I'm all ears.
>>
>>497482
Shit son ! That looks bretty gud
>>
File: recording.webm (265KB, 486x500px)
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10/10 GOTY
>>
>>497491
7/10 Needs more blur and CA
>>
>>497491
>>497492
What blur ?
Although the CA doesnt make sense, it's a simple glass not a camera lens.
>>
>>497493
Of course the CA makes sense, all my AAA gaymes use it.
>>
>>497491
Looks cool. Why are there only flimsy plastic doors on the building though? Depending on where this is on Mars, the temperature is going to be "really fucking cold" to just "fucking cold", the atmosphere is barely there and what is there is CO2. For those doors to be flapping that much there needs to be a huge fucking storm on as well.

Unless this is set during/after a terraforming process and everything has been changed.

Keeping an eye on seeing where you lot go with this, its neat.
>>
>>497497
its for
a t m o s p h e r e
>>
fa/tv/irgin here. Pretty cool stuff you're making.
>>
>>495655
https://www.youtube.com/watch?v=dGH5GHNV5GQ
>>
i write filmscripts could may i help in something?
>>
>>497579
Write something.
>>
>>497621
Here i sit broken-hearted, tried to shit but only farted. Then one day i took a chance, tried to fart but shit my pants.
>>
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Hey guys, I've been busy these last couple of days but I'm not dead yet.
I managed to get some time to work on the ayy lmao and I wanna get some feedback on that.

Here's a bunch of screenshots: http://imgur.com/a/vMUgV
>>
>>498345
Oh and I forgot to say that those Zspheres will be some sort of small pincers and only one leg is detailed because I can duplicate it after baking, those decimated ones are just to see how it looks with all legs in place.
>>
>>498345
Are we going for a scary game? I think it could benefit from some threatening or creepy features like mandibles or claws.
>>
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Dumping sum ayylmaos for inspiration
>>
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>>498348
>>498349
>>
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>>498350
>>
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>>498351
>>
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>>498352
>>
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>>498353
>>
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>>498354
>>
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>>498355
>>
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>>
>>497150
and why would an animal that size attack something as big as a human?

cool alien, but i see it going for smaller prey, maybe something the size of a cat or a large rat...
>>
>>498370
>and why would an animal that size attack something as big as a human?

Do you even nature bruh? Being a predator isn't all about size. This predator looks to be more about agility, just like a lion or leopard, who will go after prey that is similar size to them, or even bigger (such as buffalo or hippos). You take down a big prey with only a bit more energy input, and are rewarded with a fuck load more food to last you days.
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