[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Get free Bitcoins| Home]

Archived threads in /3/ - 3DCG - 9. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Does anyone know what is the process to get your art featured in 3d magazines? Do you contact them or do they contact you? Any resources on this topic?
17 posts and 2 images submitted.
>>
>>576662
you can submit stuff and cross your fingers, but they have people looking for pieces to publish that will contact you if they are interested by something you made
>>
Do something really autistic and find a use for it.
>>
>>576662
I'm guessing you should have a decent portfolio or reputation because they probably want to talk about something rather than to just feature some random person's work.

File: art-test-590x312.jpg (36 KB, 590x312) Image search: [iqdb] [SauceNao] [Google]
art-test-590x312.jpg
36 KB, 590x312
I was given an art test and it seems, pretty insane in terms of raw hours for a test.

>Model an entire environment, a decrepit overgrown building
>Texture, light and shade it for a full 360 VR view in Unity
>Needs a Diffuse, a Normal map, an
Ambient Occlusion map, and a Specular map

>Rig a character (Model provided)
>Then create a walk cycle for that character

All of which is supposed to be as realistic as possible.

That seems like days worth of work. Aren't Art Test supposed to be something doable in like a day?

All for a maybe.
32 posts and 3 images submitted.
>>
Hold on... they're testing you for environment modelling... AND rig/animate a character?

What the fuck? These guys are:

A). Taking the fucking piss and just going way overboard with their test in order to really put candidates through the ringer, to an unrealistic degree.

or

B). Don't know what the fuck they're doing and don't know how to commission an artist. A studio either wants an environment artist, or a character animator. Pick one.

Yeah, anon - this seems like a bullshit, unrealistic test which is set by people who have no problems wasting other people's time.
>>
>>576077
It's definetely possible. Use adderall.
>>
that insane, i can already tell that the managers don't really know anything about 3D.

here is what would be more reasonable

>model an environment from a reference
>shade,light,texture everything
>show proficiency in making basic shaders
>create your own textures to some extent

that's it. and that's asking too much already.
they simply aren't gonna find anyone to do this job, and if they would, that person would have too much credentials to accommodate the pay (which is probably shit, startups are like that)

Im a professional Videomapping producer AMA
23 posts and 2 images submitted.
>>
>>576194
>AMA

This isn't reddit
>>
>>576194
what kind of computer do you use? What projectors can you recommend?
>>
>>576197
i use anything with i5 core 4gb of video en 8ram minimum to run the software correctly here in my work the servers are powerfull so they can handle big video proyections, but production wise like i said minimum i use cinema 4D for 3D and resolume and madmapper for mapping.
>>576195
of course is not reddit but like its I L L E G A L to use that

File: Arc_maul[1].png (70 KB, 506x99) Image search: [iqdb] [SauceNao] [Google]
Arc_maul[1].png
70 KB, 506x99
I want to make a life sized version of the Skitarii Arc Maul from Warhammer 40K (Pic related) but I can't find that many reference images or even an stl. So far I'm just going from scratch and estimating but I want to be as accurate to the real thing as I can. Any help?
4 posts and 1 images submitted.
>>
>>577635
Looks pretty self explanatory to me
>>
>>577638
It does until you realize the other side isn't identical
>>
>>577660
How do you know it isn't, if you can't find any images of it?

File: whats.jpg (64 KB, 1300x603) Image search: [iqdb] [SauceNao] [Google]
whats.jpg
64 KB, 1300x603
anybody knows what are these programs?
8 posts and 2 images submitted.
>>
>>576816
The one on the far right is HWiNFO
>>
>>576816
2nd circle is Geoglyph 2.0, a world machine plugin. It's useful if you don't want to make your own macros or layouts.
>>
>>576816
First one looks like keyshot

File: 1482339477271.jpg (51 KB, 517x317) Image search: [iqdb] [SauceNao] [Google]
1482339477271.jpg
51 KB, 517x317
ITT: post things you've made using blueprints in UE4, and also ask questions about Blueprinting and share resources / tutorials.
12 posts and 3 images submitted.
>>
1. There is a UE4 general
2. This is /3/, not /v/
>>
>>577547
>1. There is a UE4 general
Blueprinting is too wide a subject to be shoved in a UE4 general.
>2.
Blueprinting can be used for modeling or constructing things using already modeled (modular) assets. /v/ is not for game development. stop being retarded.
>>
>>577549
Well then, have fun with your empty thread.

File: trim.jpg (298 KB, 2720x3500) Image search: [iqdb] [SauceNao] [Google]
trim.jpg
298 KB, 2720x3500
How do you model/normal something as complex as the transformers? Do you actually sculpt/model each and every part for Baking into lowpoly? If that is the case, how do you animate these parts?

My most detailed model ever is some wall-e like mob.
16 posts and 2 images submitted.
>>
>>577447

Example of the kind of model I am looking at https://youtu.be/VDrAzeNS2pk
>>
>>577447
Some turbosmoothed basic models composed with 8K displacement maps. That way they can animate a simple looking easy to understand model and get much more detailed renders. Check out the behind the scenes of Dark side of the moon. They pretty much tell everything.
>>
You simply press "3d model bumblebee" button in 3dsmax.

Is my Asus X555LAB i3 5th gen 6GB RAM strong enough to make low poly graphics like Katamari Damacy?
7 posts and 1 images submitted.
>>
>>577384
Yes
>>
>>577384
I would say >100k faces perhaps 200k
>>
>>577396
What does that mean?

CGpeers won't lemme register. Giving me "Couldn't proceed with registration
(Error: 0xE4000006)"

anyone else know what's going on? Tried doing all the thing- clearing cache/cookies/changing browsers/changing system/different emails etc etc.

Need that sweet CG tuts.
3 posts and 1 images submitted.
>>
>>577377
>tfw registered to cg peers years ago and found it of zero fucking value
>>
>>577377
Same for me. Similar error, Nothing i could do. I gave up on it. But i have an account at CGpersia, so i am not entirely fucked.

i challenge you to make this 3D
10 posts and 4 images submitted.
>>
Do your own fucking homework
>>
I've saved it. I'll give it a shot next week. I think it has the potential to become the new /3/ mascot.
>>
File: jpatch.jpg (119 KB, 828x594) Image search: [iqdb] [SauceNao] [Google]
jpatch.jpg
119 KB, 828x594
I'm laying down the basic shape. I'm still trying to figure out a viable topology. Unfortuately there isn't much reference material.

Pages: [First page] [Previous page] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [Next page] [Last page]

[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.