Does anyone know what is the process to get your art featured in 3d magazines? Do you contact them or do they contact you? Any resources on this topic?
I was given an art test and it seems, pretty insane in terms of raw hours for a test.
>Model an entire environment, a decrepit overgrown building
>Texture, light and shade it for a full 360 VR view in Unity
>Needs a Diffuse, a Normal map, an
Ambient Occlusion map, and a Specular map
>Rig a character (Model provided)
>Then create a walk cycle for that character
All of which is supposed to be as realistic as possible.
That seems like days worth of work. Aren't Art Test supposed to be something doable in like a day?
All for a maybe.
Hold on... they're testing you for environment modelling... AND rig/animate a character?
What the fuck? These guys are:
A). Taking the fucking piss and just going way overboard with their test in order to really put candidates through the ringer, to an unrealistic degree.
B). Don't know what the fuck they're doing and don't know how to commission an artist. A studio either wants an environment artist, or a character animator. Pick one.
Yeah, anon - this seems like a bullshit, unrealistic test which is set by people who have no problems wasting other people's time.
that insane, i can already tell that the managers don't really know anything about 3D.
here is what would be more reasonable
>model an environment from a reference
>show proficiency in making basic shaders
>create your own textures to some extent
that's it. and that's asking too much already.
they simply aren't gonna find anyone to do this job, and if they would, that person would have too much credentials to accommodate the pay (which is probably shit, startups are like that)
Im a professional Videomapping producer AMA
i use anything with i5 core 4gb of video en 8ram minimum to run the software correctly here in my work the servers are powerfull so they can handle big video proyections, but production wise like i said minimum i use cinema 4D for 3D and resolume and madmapper for mapping.
of course is not reddit but like its I L L E G A L to use that
I want to make a life sized version of the Skitarii Arc Maul from Warhammer 40K (Pic related) but I can't find that many reference images or even an stl. So far I'm just going from scratch and estimating but I want to be as accurate to the real thing as I can. Any help?
anybody knows what are these programs?
ITT: post things you've made using blueprints in UE4, and also ask questions about Blueprinting and share resources / tutorials.
>1. There is a UE4 general
Blueprinting is too wide a subject to be shoved in a UE4 general.
Blueprinting can be used for modeling or constructing things using already modeled (modular) assets. /v/ is not for game development. stop being retarded.
How do you model/normal something as complex as the transformers? Do you actually sculpt/model each and every part for Baking into lowpoly? If that is the case, how do you animate these parts?
My most detailed model ever is some wall-e like mob.
Some turbosmoothed basic models composed with 8K displacement maps. That way they can animate a simple looking easy to understand model and get much more detailed renders. Check out the behind the scenes of Dark side of the moon. They pretty much tell everything.
Is my Asus X555LAB i3 5th gen 6GB RAM strong enough to make low poly graphics like Katamari Damacy?
CGpeers won't lemme register. Giving me "Couldn't proceed with registration
anyone else know what's going on? Tried doing all the thing- clearing cache/cookies/changing browsers/changing system/different emails etc etc.
Need that sweet CG tuts.
i challenge you to make this 3D
I'm laying down the basic shape. I'm still trying to figure out a viable topology. Unfortuately there isn't much reference material.