Why isn't this in Blender?
I'm having a hard time setting up some lenses in LuxRender, and if it just scattered a couple dozen rays showing me their paths in the viewport, it'd make things so much easier.
It's a free program. What you get for that price is pretty amazing, but that's what you get.
Doing test-renders is just part of life, run a low resolution and low samples configuration while you set it up and ramp up when you're ready for finals.
>There are people on this board, RIGHT NOW, still using ancient modeling techniques such as box modeling instead of just sculpting.
What's your excuse?
>game spec art
>quads for deformation/animating
> try baking ngons
>try importing ngons into game engine
Yes, now zbrush has modeling TOOLs that are NOT sculpting.
OP didn't say using zbrush as the only tool. He specifically mentions sculpting.
I can sculpt in Maya, 3D coat, modo etc. but they can't do what I mentioned above.