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Why isn't this in Blender?
I'm having a hard time setting up some lenses in LuxRender, and if it just scattered a couple dozen rays showing me their paths in the viewport, it'd make things so much easier.
25 posts and 3 images submitted.
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>>497086
Also, the OP image had a string of numbers and letters removed which somebody later told me was to do with a video of a cat getting fucked by a dog.
Is this true?
>>
It's a free program. What you get for that price is pretty amazing, but that's what you get.

Doing test-renders is just part of life, run a low resolution and low samples configuration while you set it up and ramp up when you're ready for finals.
>>
>>497089
But that doesn't show me the ray paths.

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>There are people on this board, RIGHT NOW, still using ancient modeling techniques such as box modeling instead of just sculpting.

What's your excuse?
44 posts and 7 images submitted.
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> sculpting mechanic things
>>
>>498051
This isn't 2008 anymore. Zbrush has plenty of good tools to sculpt hard surface. See >>497890
>>
>>498049
>game spec art
>quads for deformation/animating
> try baking ngons
>try importing ngons into game engine

>>498052
Yes, now zbrush has modeling TOOLs that are NOT sculpting.
OP didn't say using zbrush as the only tool. He specifically mentions sculpting.
I can sculpt in Maya, 3D coat, modo etc. but they can't do what I mentioned above.

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