So i somehow fucked up my view and everything is rotated. How can i restore it?
How do I get sharp shadows from an hdri dome light in Maya?
All tutorials I found are for max, and say to adjust the gamma.
But maya doesn't have a "gamma" option.
shadow sharpness has nothing to do with gamma. When you have IBL you have to place your sun manually as an ordinary maya directional light, or run a script but itll still be a dir light
read the sticky
How to bypass this?
I need an older version of blender (because the weight transfer tool has an issue on 2.76)
I tried the 'renaming the folder before installing' tip, with no luck...
Uninstall? Allways worked for me.
Or you could download the .zip file instead of the installer and run the blender app this way. You don't need to install blender to run it, you know? You can run it from an USB stick.
Fucking hell. Why are they always breaking shit in this program?
I want to like Blender. I really do. But holy fuck, man.
I have a few years experience 3ds max and am decent with Maya.
I now want to get into modding and experimenting with game engines but I don't know where to begin, any advice? What modding tools or engines would be friendly to someone who is used to 3ds max and maya? Do i need to dl tools specific to a game (say, the witcher 3)? Even pointing me towards a website or tutorial would be much appreciated, thanks
hey guys, what is the best way to boolean and cu shapes out without fucking the topology up.
i been experimenting to see what i can do after a boolean to clean up the topology the best i can to be used in turbo smooth so far best thing is to inset and bridge
got any tips?
I create the shape as a seperate object usually as a plane, and then use it as a stencil by making it transparent and placing over the designated area. I cut that shape along using vertex snapping, delete the stencil, and then just extrude down, delete face, bridge borders, and cleanup from there.
the one on left is stencile the one on right is boolean. the same result. it seems fine with simple shapes but the other day i was trying to make a SNES controller and the shapes got all type of fucked up
Is it possible to do simulations of electricity and magnetism in Blender, whether with addons or not?
I've seen that I can give particles charges, and simulate magnetic fields, but can I simulate induced magnetic fields and induced voltage?
Was going through some of my dad's old sketches and thought that his railgun-like thing looked interesting to try and simulate.
So my box is fucking glowing?
Why does he do that?
Ayy /3/ i'm new to Blender and 3D modeling stuff. I wanted to make something easy and learn basic things and so i made lightsaber. It's only my 2nd thing i made so it's not perfect. Everthing is fine but blade (light) isn't blurred around like on a normal lightsaber. I didn't find any tutorials or if i found they weren't what i need. So maybe /3/ can help me? Don't hate pls :D
Thanks for feedback :) It's not original image because i sent it through Facebook and saved on my phone so it may look diffirent. Original one had 4K resolution which looked pretty damm good and has 500 samples. I will try 750 or 100 and melt my GPU for best results x)
Tried doing a clean uninstall of Mudbox, well now when I open up start menu I can't find Mudbox, but when I use the installer, it says Mudbox is already installed.
What the fuck do I do now?
It's a cheat method to model specific faces, but FaceGen was great for making recognisable models of celebs or real people. Now it's looking very out of date and I was wondering if any newer versions of the same method were around. I've been trying to find out myself and come up with nothing, but it seems like building models from photographs could be done much better now.
Photographs are ambiguous information sources. You can't really perfect an algorithm to extract accurate information about shape from a single photo without building what amounts to a strong AI that understands what it is looking at.
If you have stereoscopic images the parallax should allow one to algorithmically extract a very good estimate of the shape tho. But I don't know the name of any such tool.
Hi im looking for someone who can help me making a game. It is a card game and already excist but i want one with a other theme. here you can see what game i mean:
can anybody with experience of making games like this help me with this one? There is a reward.
I want the game be online on a website and after that in app for ios and android.
contact me on:
So I keep getting this blocky normals map when I'm using xnormals. Any reason why this is happening? I mapped out the UVs beforehand, too.
For reference, here's the high poly.
I fell for the 'Maya is good at modeling now' meme. This shit doesn't even have basic tools such as separating vertices evenly or creating circular holes. Hell even Blender has those, why can't they just port the Loop Tools panel from 3Ds Max? And the TWO fucking scripts available online are fucking old and not 100% compatible with newer Maya versions.
/3/ how would u project the mesh ?
i tried nearly everything, even dropping a plane with a mesh as a cloth to stick to the shape but nothing works quite right.
it can't be that hard ;_;