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Archived threads in /3/ - 3DCG - 197. page

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File: raven.png (243KB, 536x614px) Image search: [iqdb] [SauceNao] [Google]
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Anyone know of a good free Raven Teen Titans 3D model?

Like this one but available to download. https://sketchfab.com/models/c07fde19ce594baeb501c33abfe21207
2 posts and 1 images submitted.
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>>508049
you doing porn?

Hi guys, can somebody model this cross in 3d file like STL? only if it isn't too hard :)
It's shaped like pic from both sides.
Maybe 5cm x 3cm.
It's from the anime to aru majutsu no index.
5 posts and 1 images submitted.
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Yeah I'm on it now for ya OP, keep checking this thread.
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>>508089
Thanks man, wanted this since a while ago.
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>>508011
I'm not >>508089
But, since he hasn't yet... here ya go.
https://mega.nz/#!3coh0b6b!1yh5ZMaHBNVBWeAe8X1O5vGiXtYCaDsW5lG_LTJymiQ

Hey /3/, I'm somewhat new to all of this, and need a little guidance. I aspire to make low-poly models, like the one seen in the image, for mobile games and the like.

My main question is why are the tracks divided into tris like that, rather than using 3 polys? I just found it odd, because it seems like it's just a flat surface, so why not make it simpler and use rectangles instead? Is there any sort of benefit to either?

Othwr than that, let's have a low-poly thread.
14 posts and 8 images submitted.
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File: tf2_soldier01.jpg (159KB, 1036x696px) Image search: [iqdb] [SauceNao] [Google]
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Will dump a couple more
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File: tf2_engineer01.jpg (162KB, 1012x717px) Image search: [iqdb] [SauceNao] [Google]
tf2_engineer01.jpg
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>tfw you'll never be able to make this realistic 3d models
80 posts and 11 images submitted.
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thank god for that
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>>503215
why
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>>503217
coz it looks like cum

File: op.gif (996KB, 150x148px) Image search: [iqdb] [SauceNao] [Google]
op.gif
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Blender and photoshop tutorials please
2 posts and 1 images submitted.
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>>507986
You forgot to type

>pic related

File: Maya 2.jpg (25KB, 1178x585px) Image search: [iqdb] [SauceNao] [Google]
Maya 2.jpg
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When I click on render view, all the polygon shows up black even when I have lights setup, render pass etc, how do I fix this?
5 posts and 2 images submitted.
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File: Maya 1.jpg (52KB, 1080x397px) Image search: [iqdb] [SauceNao] [Google]
Maya 1.jpg
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This is the viewport
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maybe its your normals homie, but ive only been doing this for 3 days so i dont know shit
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What lights did you use?

hi i'm in need of a name of the white parts on the bubbles

they are like glows or reflections but i dont know the correct word

thanks alot
4 posts and 2 images submitted.
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>>507837
specular
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>>507842
specifically, specular reflection.
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>mfw when Americans call bubblywhiteys "specular reflections"

File: 1448783513750.gif (2MB, 380x285px) Image search: [iqdb] [SauceNao] [Google]
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http://i.imgur.com/AsFkN3Q.gifv
30 posts and 5 images submitted.
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>>503398
Just imagine, someone somewhere sat down and thought real deeply about how to go about doing this. And then managed to actually convince someone to try it out, as a 'proof of concept' type deal.

And now days they're able to show this to people, and actually have them pay money to perform this act upon them.
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>>503398
Transsexuals should get together and start a foundation to fund time travel research, because it's clear from watching this that anyone in the market for a new set of genitals are born about 500 years to early.
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>>503400
Yeah just watching this I was like... how the fuck did anyone ever come up with this? Let alone have the ability to even manipulate skin like that.

Hi all,

How can I get these rings on the top of the table repeating around itself from center like the reference photo's table has? Rings should be one size.

This model is my sketch and I attempt to archive structure of tables from the reference photo.
I've made this base model with help of duplifaces (the orange circle )
6 posts and 2 images submitted.
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>>507823
array
>>
can you extrude a spline/shape into a mesh in Blender? if so, just create a spline circle, duplicate/ scale as desired, and extrude them all.
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File: blender thing.png (808KB, 1920x1620px) Image search: [iqdb] [SauceNao] [Google]
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Is this what you want to do?

File: 1444968964580.jpg (156KB, 500x431px) Image search: [iqdb] [SauceNao] [Google]
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where should someone start when it comes to 3DCG in the context of improving their skills for game assets?

3dsmax,maya, or zbrush? most employers i see say exp in max is a must, but if i'm just learning right now should i do it?
24 posts and 2 images submitted.
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>>506074
take a class, watch tutorials. where you start depends on what you want to end up doing
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>>506074

Do you want to make characters and/or organic stuff mostly? Get ZBrush.

Do you want to make non-organic things mostly? Download both 3dsMax and Maya and try em both, then take whichever feels better to you.
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File: 1425049427207.jpg (196KB, 989x742px) Image search: [iqdb] [SauceNao] [Google]
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>>506737
is it basically impossible to choose both being a character model and a set modeller?

if so, i want to make characters in ebmossed armor and overly layered frills, but the thing is i also want to make props for them, like a pendant or hairpin that would have sharp shapes in it. do i have to focus on one or the other to really get anywhere that's considered "worth hiring/commissioning"?

File: Archicad.jpg (730KB, 3000x1688px) Image search: [iqdb] [SauceNao] [Google]
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Hi there,
How should I render a scene with Archicad? With Artlantis or export do 3DS and do it with VRay? Thx
2 posts and 1 images submitted.
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You're the artist, you choose.

Im a beginner hobbyist and want to eventually make my own portraits and character art. How good at traditional drawing do i have to be to make things of this quality? How good at 2d must one be to make quality texture maps?
8 posts and 1 images submitted.
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Just a little better than picasso
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very good

watch zbrush summit, they have some concept artists there
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>>507606

You'll get better the more you do it. Just keep working at it.

So I set my material to glass in blender, rendered it, and it turned out like this. Why?
12 posts and 3 images submitted.
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>>506501
nice fingerprints
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https://support.apple.com/en-ca/HT201361

Please, try again.
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>>506501
I appreciate a good false flag as much as the next poster (which is to say, not at all) but this is going a little too far.

File: image.jpg (81KB, 768x432px) Image search: [iqdb] [SauceNao] [Google]
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You know how the Millenium Falcon has all these pipes, gadgets and gizmos, and box-like extrudes and plates on its surface?


I wanna do that for my own spaceship in Blender. How should I do that? I've modeled pipes, plates and other junk, how do I add it to my spaceship. I'm thinking a partical system.
50 posts and 12 images submitted.
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Form follows function. Never add crap just to add it, that you don't even understand.

Read the sticky.
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the keyword you're looking for is "greebles"
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>>504224
>Form follows function. Never add crap just to add it, that you don't even understand.

How ironic given that the falcon is covered in kit-bashed greebles. The basic idea of which is to keep adding random crap until it fills a surface.
There is no function for form to follow, because the ship can't really fly.

Op, read up on kit bashing and then create your own custom assortment of greeble meshes used for detailing such surfaces.

File: excuse me captain.png (960KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
excuse me captain.png
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Anyone else have the problem of spending alot of time on personal projects but on work you'll pump that shit out in a night and it looks perfect?
4 posts and 1 images submitted.
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You should value yourself more.
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>>507718
be a man and post your folio.
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implying you have a 3d job lmao senpai

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