Anyone know of a good free Raven Teen Titans 3D model?
Like this one but available to download. https://sketchfab.com/models/c07fde19ce594baeb501c33abfe21207
Hi guys, can somebody model this cross in 3d file like STL? only if it isn't too hard :)
It's shaped like pic from both sides.
Maybe 5cm x 3cm.
It's from the anime to aru majutsu no index.
Hey /3/, I'm somewhat new to all of this, and need a little guidance. I aspire to make low-poly models, like the one seen in the image, for mobile games and the like.
My main question is why are the tracks divided into tris like that, rather than using 3 polys? I just found it odd, because it seems like it's just a flat surface, so why not make it simpler and use rectangles instead? Is there any sort of benefit to either?
Othwr than that, let's have a low-poly thread.
>tfw you'll never be able to make this realistic 3d models
Blender and photoshop tutorials please
When I click on render view, all the polygon shows up black even when I have lights setup, render pass etc, how do I fix this?
hi i'm in need of a name of the white parts on the bubbles
they are like glows or reflections but i dont know the correct word
>mfw when Americans call bubblywhiteys "specular reflections"
Just imagine, someone somewhere sat down and thought real deeply about how to go about doing this. And then managed to actually convince someone to try it out, as a 'proof of concept' type deal.
And now days they're able to show this to people, and actually have them pay money to perform this act upon them.
Transsexuals should get together and start a foundation to fund time travel research, because it's clear from watching this that anyone in the market for a new set of genitals are born about 500 years to early.
How can I get these rings on the top of the table repeating around itself from center like the reference photo's table has? Rings should be one size.
This model is my sketch and I attempt to archive structure of tables from the reference photo.
I've made this base model with help of duplifaces (the orange circle )
where should someone start when it comes to 3DCG in the context of improving their skills for game assets?
3dsmax,maya, or zbrush? most employers i see say exp in max is a must, but if i'm just learning right now should i do it?
Do you want to make characters and/or organic stuff mostly? Get ZBrush.
Do you want to make non-organic things mostly? Download both 3dsMax and Maya and try em both, then take whichever feels better to you.
is it basically impossible to choose both being a character model and a set modeller?
if so, i want to make characters in ebmossed armor and overly layered frills, but the thing is i also want to make props for them, like a pendant or hairpin that would have sharp shapes in it. do i have to focus on one or the other to really get anywhere that's considered "worth hiring/commissioning"?
How should I render a scene with Archicad? With Artlantis or export do 3DS and do it with VRay? Thx
Im a beginner hobbyist and want to eventually make my own portraits and character art. How good at traditional drawing do i have to be to make things of this quality? How good at 2d must one be to make quality texture maps?
So I set my material to glass in blender, rendered it, and it turned out like this. Why?
You know how the Millenium Falcon has all these pipes, gadgets and gizmos, and box-like extrudes and plates on its surface?
I wanna do that for my own spaceship in Blender. How should I do that? I've modeled pipes, plates and other junk, how do I add it to my spaceship. I'm thinking a partical system.
>Form follows function. Never add crap just to add it, that you don't even understand.
How ironic given that the falcon is covered in kit-bashed greebles. The basic idea of which is to keep adding random crap until it fills a surface.
There is no function for form to follow, because the ship can't really fly.
Op, read up on kit bashing and then create your own custom assortment of greeble meshes used for detailing such surfaces.
Anyone else have the problem of spending alot of time on personal projects but on work you'll pump that shit out in a night and it looks perfect?