Hey /3/, any reason I'm getting 17 colours when creating a 4 bit grayscale color palette?
Basically you're adding 0f0f0f, which is wrong, cause you already have 000000, delete either of those and you'll be fine. Btw, my way is the correct way to separate them.
tldr; Advise me on how I can improve my body model.
I've been dabbling with 3D models for a little while, I started with AutoCAD. So naturally, I've mostly been messing with mechanical stuff.
I now however would like to make myself an avatar for SL, but I've found that my box modelling isn't quite cutting it anymore.
The shape is getting there, but I mainly need assistance with the topology as it needs to be rigged.
Any advice, would be greatly appreciated.
I've been told the shoulders just won't work as they are, but I'm not sure how to correct them.
how many different industry's can you get a job as a good 3D artist? how many different industries does 3D branch out. i can
1. Video games
5. architectural firms (creating a 3D model of what the future building will look like as a representation for a client)
6. general tech and other product visualization
7. Jewelry (I know many big jewlers make jewlery in 3D and print it out and cast it
8. 3D printing jobs
all i can think of, you guys know any other industries that need 3D artists that i missed?
there are more shitty 3D artists who over estimate their ability's and their value, when in reality they are unmarketable...
every fag on this site thinks they are skilled enough to be the lead 3D artist at naughty dog
I've been trying to find some 3DCG / animation / etc podcasts to listen to while I go about my day.
The only one I have currently found that has to do with 3DCG is "The ZBrush Podcast", but it isn't really technical as much as it is flavorful interviews with content creators.
I'd love to have a technically-oriented podcast for things like modeling, sculpting, mocap, animation, rendering, and anything else in the realm of 3DCG.
I don't know if it would interest you, but there is the Blender Institute Podcast.
They talk more about the development of Blender and subjects related to the software. They also talk about other 3d related stuff, but it's not the focus.
I don't listen to them very often bc i found their accent to be very hard to understand (english is not my native language).
Another one you could check out is the Blender Guru Podcast, I didn't listen to a lot of it bc i found out about it recently.
I like this one a lot bc there is a lot of different topics, and i'm sure you're going to find something interesting.
this video https://www.youtube.com/watch?v=m-o7l5Sr8OU what do you reckon?
This is ancient dead-end technology straight out of 1958.
You and whoever made your video (probably you) are an imbecile.
This has nothing to do with /3/. Or anything else for that matter. May God have mercy on your empty soul.
Well, this is definitely a thing
Nice animation anyway
is the secret to realistic models the texture?
I made this as a quick test to learn photorealism and it looks fine.
>but the texture is shit
I don't have a pen tablet, sorry.
Seems like the only usable thing you've got from that is a base skintones (and proportions which aren't completely wacky)
Photo scans don't collect material properties. If this was a decent quality mesh your skin would instantly begin to look off and shiny. You need accurate reflectance, microsurface details, SSS, etc. You can actually get details from high quality scans, but you will need a lot of tuning and in-depth knowledge to make a face look good, it's not based on any one "secret" that anyone can find out in a day.
If you're asking more for texturing in general, then yes, I've seen photogrammetry do some great things. I personally believe it's going to overtake organic modeling for photorealism.
photorealism isn't my goal.
my dream would be in terms of realism more like Final fantasy shit and maybe FFXII type of models.
What other software are good to learn?
I made the base mesh on blender, and put some face textures in photoshop.
but what else do I need?
>my dream would be in terms of realism more like Final fantasy shit and maybe FFXII type of models.
FF is not realistic but that's in another discussion.
>but what else do I need?
time. and hard work.
there are tutorials out there but i doubt they aim at your skill level, if you wanna try anyway
>and it looks fine.
i don't think so. don't try to pass off a clay mask as a realistic face
so people here wanted me to ramp up the difficulty up a bit.
this is quite a common thing for hard surface modelers.
it has alot of detail but the shape is rather easy
so here is the deal.
>bonus points for clean geo and UV
>bonus points for texture
>bonus points for good render
google rpg 7 to get reference. youtube have alot of closeup videos too
you have until Saturday, best of luck
Guess I'll get the ball rolling. It's not finished but I got bored.
Post your comfy renders, criticize and give feedback.
I don't have a job, I don't have anything but time on my side. I saw the credits list. Is it possible if I grind every day to make something like this as opposed to them doing it over the years with other projects and responsibilities in their lives?
>I've wanted to get into 3D modeling for a long time
>Have made numerous attempts to learn, utilizing books, videos, and online tutorials
>Even if I foolow the instructions exactly, something inevitably goes wrong that I can't figure out
>I obviously cannot ask a book or a video file for help
>"Maybe I'll see if there are any places that teach 3D modeling in-person around here."
>Can't find anything advertised online except one website offering a $1000 one-day course in my city
I don't know what to do. I still have 3DS Max and Maya installed and I want to try again, but I'm afraid I'm just going to have the same issues. I wish I could find somewhere to get in-person training.
Is there any decent way to find people to train under? I've even gone and looked through all the universities around here and most don't offer 3D modeling courses, and the few that do don't have continued education programs. I feel like I'm stuck.
>You will never win the award for being the literal best at Zbrush and have something neat to set on your desk to remind you that you are the guy/ :'[
Hyperrealictic 3d lolis when?
Also how do i get into daz/poser/iclone to make 3d pr0nz for myself and not publishing?
Is it possible to make a 3d clone of someone in programs like reallusion's character creator? If not then how?
most people would say it's morally wrong, but so would most people about poop sex. If it requires the law to be changed you can be pretty sure it won't happen in your country legally. No politician want to make that case, it's career suicide.