Hey /3/, any reason I'm getting 17 colours when creating a 4 bit grayscale color palette?
1: 000000
2: 0f0f0f
3: 1f1f1f
4: 2f2f2f
5: 3f3f3f
6: 4f4f4f
7: 5f5f5f
8: 6f6f6f
9: 7f7f7f
10: 8f8f8f
11: 9f9f9f
12: afafaf
13: bfbfbf
14: cfcfcf
15: dfdfdf
16: efefef
17: ffffff
>>539100
>4 bit
xxxx
2^4=16
1: 000000
2: 111111
3: 222222
4: 333333
5: 444444
6: 555555
7: 666666
8: 777777
9: 888888
10: 999999
11: AAAAAA
12: BBBBBB
13: CCCCCC
14: DDDDDD
15: EEEEEE
16: FFFFFF
Basically you're adding 0f0f0f, which is wrong, cause you already have 000000, delete either of those and you'll be fine. Btw, my way is the correct way to separate them.
>>539102
Thanks mate, I appreciate it.
tldr; Advise me on how I can improve my body model.
I've been dabbling with 3D models for a little while, I started with AutoCAD. So naturally, I've mostly been messing with mechanical stuff.
I now however would like to make myself an avatar for SL, but I've found that my box modelling isn't quite cutting it anymore.
The shape is getting there, but I mainly need assistance with the topology as it needs to be rigged.
Any advice, would be greatly appreciated.
I've been told the shoulders just won't work as they are, but I'm not sure how to correct them.
Pic related.
>>538452
Sculpt the whole body first then worry about topology.
>>538452
Download a few rips from games or take a look at topology from pros on several 3d communities/forums/websites.
hey man just wanted to say I clicked this thread because of titties
thanks,
anon
>>538998
So so. A little jittery so you have to decimate the keyframes.
>>538998
use IPIsoft with Kinect and its all good.
>>538998
>>539012
This
But use the one you have pictured
>I used a set up with 2 of the 1st gen Kinects and 3 PS3 moves(one on the head two in hands)
It was fine in terms of quality but I didn't have ANY animation skills back then so I couldn't clean my captures up
how many different industry's can you get a job as a good 3D artist? how many different industries does 3D branch out. i can
think of:
1. Video games
2. Movies
3. TV
4. advertisement
5. architectural firms (creating a 3D model of what the future building will look like as a representation for a client)
6. general tech and other product visualization
7. Jewelry (I know many big jewlers make jewlery in 3D and print it out and cast it
8. 3D printing jobs
all i can think of, you guys know any other industries that need 3D artists that i missed?
its incredible how with all of these fields there are more 3D artists than needed
>>539067
there are more shitty 3D artists who over estimate their ability's and their value, when in reality they are unmarketable...
every fag on this site thinks they are skilled enough to be the lead 3D artist at naughty dog
>>539076
not talking about individual artists but more about studious that are open to work 24/7
getting work as a freelancer is hit or miss
I've been trying to find some 3DCG / animation / etc podcasts to listen to while I go about my day.
The only one I have currently found that has to do with 3DCG is "The ZBrush Podcast", but it isn't really technical as much as it is flavorful interviews with content creators.
I'd love to have a technically-oriented podcast for things like modeling, sculpting, mocap, animation, rendering, and anything else in the realm of 3DCG.
Any recommendations?
>>538925
I've listened to the Blender Guru podcast a few times. Got some good info from the earlier episodes. I haven't really gone looking for any others though.
>>538925
I don't know if it would interest you, but there is the Blender Institute Podcast.
They talk more about the development of Blender and subjects related to the software. They also talk about other 3d related stuff, but it's not the focus.
I don't listen to them very often bc i found their accent to be very hard to understand (english is not my native language).
Another one you could check out is the Blender Guru Podcast, I didn't listen to a lot of it bc i found out about it recently.
I like this one a lot bc there is a lot of different topics, and i'm sure you're going to find something interesting.
https://soundcloud.com/blender-institute
https://soundcloud.com/andrew-price
this video https://www.youtube.com/watch?v=m-o7l5Sr8OU what do you reckon?
This is ancient dead-end technology straight out of 1958.
You and whoever made your video (probably you) are an imbecile.
This has nothing to do with /3/. Or anything else for that matter. May God have mercy on your empty soul.
>>538701
I saw this on the news. The BBC covered it here in the UK. Allegedly he flew in london docklands. Like a few days ago
>>538701
sorry i thought this was the forum for video computer effects and 3d computer modelling
pls rate.
>>538501
N64/10
Shit
Fix the chin.
Well, this is definitely a thing
Nice animation anyway
https://www.youtube.com/watch?v=VTFXMf0lfnw
>>538924
Humanity is going on the path described in the movie Idiocracy, I'm speechless.
>>538954
But let's keep the wild ride going to see how far it can get.
>>538924
>that butt clench at the end
I hated it, but lost my shit at the end.
is the secret to realistic models the texture?
I made this as a quick test to learn photorealism and it looks fine.
>but the texture is shit
I don't have a pen tablet, sorry.
Seems like the only usable thing you've got from that is a base skintones (and proportions which aren't completely wacky)
Photo scans don't collect material properties. If this was a decent quality mesh your skin would instantly begin to look off and shiny. You need accurate reflectance, microsurface details, SSS, etc. You can actually get details from high quality scans, but you will need a lot of tuning and in-depth knowledge to make a face look good, it's not based on any one "secret" that anyone can find out in a day.
If you're asking more for texturing in general, then yes, I've seen photogrammetry do some great things. I personally believe it's going to overtake organic modeling for photorealism.
>>538840
thanks bro.
but nah.
photorealism isn't my goal.
my dream would be in terms of realism more like Final fantasy shit and maybe FFXII type of models.
What other software are good to learn?
I made the base mesh on blender, and put some face textures in photoshop.
but what else do I need?
>>538841
>my dream would be in terms of realism more like Final fantasy shit and maybe FFXII type of models.
FF is not realistic but that's in another discussion.
>but what else do I need?
time. and hard work.
there are tutorials out there but i doubt they aim at your skill level, if you wanna try anyway
http://www.digitaltutors.com/tutorial/1075-Painting-Workflows-for-3D-Assets-in-Photoshop-CS6
http://www.blendernation.com/2014/05/30/tutorial-hand-painted-textures-in-blender/
https://www.youtube.com/watch?v=jR7Axe2hbz8
>and it looks fine.
i don't think so. don't try to pass off a clay mask as a realistic face
so people here wanted me to ramp up the difficulty up a bit.
this is quite a common thing for hard surface modelers.
it has alot of detail but the shape is rather easy
so here is the deal.
>bonus points for clean geo and UV
>bonus points for texture
>bonus points for good render
google rpg 7 to get reference. youtube have alot of closeup videos too
you have until Saturday, best of luck
Guess I'll get the ball rolling. It's not finished but I got bored.
Cleaned it up a little since it was groce.
>>538033
How is this difficult in any way?
Post your comfy renders, criticize and give feedback.
>>537960
cumfy renders as in ?
>>537960
kek. Dat unexpected transparency
>>537962
this might be a new form of art where we use the transparent areas to frame the 4chan threads
I don't have a job, I don't have anything but time on my side. I saw the credits list. Is it possible if I grind every day to make something like this as opposed to them doing it over the years with other projects and responsibilities in their lives?
Is that chromatic aberration or something wrong with my eyes today?
>>538414
yeah they used it
>>538413
I think Beeple could make it in a day, honestly. Might have to have a guy in a space suit though
>I've wanted to get into 3D modeling for a long time
>Have made numerous attempts to learn, utilizing books, videos, and online tutorials
>Even if I foolow the instructions exactly, something inevitably goes wrong that I can't figure out
>I obviously cannot ask a book or a video file for help
>"Maybe I'll see if there are any places that teach 3D modeling in-person around here."
>Can't find anything advertised online except one website offering a $1000 one-day course in my city
I don't know what to do. I still have 3DS Max and Maya installed and I want to try again, but I'm afraid I'm just going to have the same issues. I wish I could find somewhere to get in-person training.
Yep. 3D sucks, too many problems that come with it. It's a big complicated puzzle.
Maybe you're fucked if you can't find someone with more experience. It saves a lot of time.
>>537933
Is there any decent way to find people to train under? I've even gone and looked through all the universities around here and most don't offer 3D modeling courses, and the few that do don't have continued education programs. I feel like I'm stuck.
>>537934
I've just been lucky and found people by working on gaming projects.
Oh, I realise, join the /3/ discord. There's lots of people there to help.
>You will never win the award for being the literal best at Zbrush and have something neat to set on your desk to remind you that you are the guy/ :'[
>>538143
Thats not Furio Tedeschi
>>538143
No amount of awards will ever make me not hate Zbrush.
Such fucking ass backwards sofware design, I hate how popular it's become.
Hyperrealictic 3d lolis when?
Also how do i get into daz/poser/iclone to make 3d pr0nz for myself and not publishing?
Is it possible to make a 3d clone of someone in programs like reallusion's character creator? If not then how?
Plx respondddd
The area between eyeballs and lids looks uncanny.
most people would say it's morally wrong, but so would most people about poop sex. If it requires the law to be changed you can be pretty sure it won't happen in your country legally. No politician want to make that case, it's career suicide.
>>536302
It does no harm
You could make the same argument about lolis in hentai