How can I make a dildo out of this spline?
Lathing and sweeping tools don't work. Not sure what to do.
>he cant even make a dildo
/3/ is dieing. prove me wrong.
>Turbosmooth glitches model
>Can't select model anymore
>Manage to select it by it's name
>Scene disappears as soon as I move camera
>3ds max crashes
>Use older backup of scene, this one is fucked
>Same shit happens after turbosmooth (only 4000 polys, polycount isn't problem)
>Reset xforms, attach object to a box, export it as FBX, import it back in in another scene
>It works fine now
Is this normal for a 3d software /3/? I'm legit asking, do 3d softwares just pull shit like this on a regular basis or is it just 3ds max?
I really like the fact that Blender is free but I'm so used to 3ds...
(Pic mildly related)
Some versions of Max have been very stable others been a mess historically. However novice users typically find strange ways to set off obscure errors in 3D software.
Like if you teach one of these programs to a small crowd you will get to see new errors occur that you never seen once while using them for years.
This ability to corrupt scenes by inserting occult keystrokes activating unknown shortcuts while modelling tend to go away with experience.
I don't get it.
There's an almost fully featured 3DS Max 2004 floating about on the internet as abandonware, yet nobody ever bothered to hack it and patch file export into it?
spooky thread? skeletals welcome halloween general post your spoox here
a wip im doing now, dunno how much further i will push the surface detail
Poser a shit Edition
I looked around but couldnt find a beginner thread, and I was looking for some help on a walk cycle I made. Basically I have to construct a rudimentary animation portfolio before friday night - what do you think, and what would you include in said porfolio?
hi guys, how to animate tank tracks in 3ds max? I watched almost every tutorial on YT and didn't find any relevant ones on cgpeers, but they all seem to use path deform modifier which is useless unless you want your tank to only move forward, any rotation distorts the tracks. or I'm doing something wrong. so tl;dr I want to tank treads to animate when I move a tank. what path deform modifier does is just what I want, sans rotation issues. pls help.
I think you'd have to group them up into larger sections.
From what I can see, there's like 30-50 sections to fit around one wheel?
Put them in groups of like 20-30, but split each section into 3-4. Then sadly, animate them go around the entire thing, one section at a time. Once they all go around, start animating the split parts, so that in the end, you have each split part fold around the wheels.
Something could be done with jiggle maybe.
So i have this simple "object", and i'm trying to unwrap it. Using Unfold3D and Legacy, trying differents configurations, but this shit can't unwrap proper.... pic related pls help im going to kil myself
You haven't created a seam anywhere around the corners. How do you expect to such a convex shape without cutting it anywhere?
It's like cutting a tennis ball in half and trying to flatten one half. It's going to crack somewhere before it flattens.
Hey there, just figured since 4chan is fantastic for critique I'm posting quick and dirty renders of some of my models for feedback. I'm by no means a professional 3D modeler in any kind of industry, so rendering techniques to me are basically just model+texture+material+camera=good enough. So feel free to have at it I guess.
I use Blender too, if anyone needs that info.
First up is some renders of Korra and Asami from LOK, Ruby Rose from RWBY and Garnet from Steven Universe. They'll be NSFW a few of them since I make full bodies under the outfits. I want to put them in Source Filmmaker and want to use them for animation myself.
Ruby Rose. Just her Vol 4 gear.
What hardware components should be prioritized when looking to increasing polycount when working in Zbrush?
On the macs at my workplace, I can get up to 40 million, though not very stable. At home, I can only get 3 million or so before it hangs up on me.
My coworker talked with the Pixologic guys.
While the CPU and GPU are obviously important, the primordial hardware to consider is RAM. 32gb is okay, 64gb is ideal, and 128gb is the best, especially for big productions.
How viable is this?
Blender's tools for stitching clothing seem rudimentary at best, but they're as good as the tools I've seen in software for this specifically.
Also, I can't seem to use UV unwrap in Blender anymore, seems like it'd be a useful tool for making clothing since it converts a shape into a flat pattern.
have to enter edit mode and select the faces you want to unwrap
also uv unwrapping isn't guaranteed to be 1:1 the size of the faces, you'll have to look for the option to make it so
don't forget to mark your seams before uv unwrapping
New WIP thread.
3D modeling /g/
Question : can you make artistic 3d models without having the talent to draw ? for example using 2d drawings from different angels. if so, what the best process to carry this out.
You'll need a moderate level of knowledge to bring your characters to life. You can use both box modelling in 3dsmax or sculpting in zbrush with the help of ortographic planes to help you shape your 3d model. But there is no such program exists where you upload your 2d drawings and it just gives you a 3d model.